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Change Tech Mech healing skill
#21
Dont debuff it, make it more hard to use ^__^

For example make the 75% magice resistance an ability that you have to use, lasting 10(+1 sec per hero level) sec. (and that you can use each 30 sec)

People would not just have to keep techmeck near them but really micromanage it.

And one day will admit that using meck in fight requires some skill
I am so good that I don't even need to type -rc because I never die !
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#22
(2011-07-12, 22:23:35)UnifiedDoom Wrote: You keep telling us how it's "so easy" to counter as if it's some sort of joke, yet you haven't even told us how. Perhaps you should share your wonderful anti-techmech strategy to the rest of us, because just saying it's easy to counter and not saying how isn't saying anything at all.

I need to show nothing since Tech-Mech is almost perfect (only thing missing: as a CREEP it can't use items). Don't bother changing my mind if you are so unfriendly.
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#23
(2011-07-12, 22:40:32)RaptorXI Wrote: I need to show nothing since Tech-Mech is almost perfect (only thing missing: as a CREEP it can't use items). Don't bother changing my mind if you are so unfriendly.

There you go just saying things without backing them up. The tech mech is "almost perfect". And I don't mean about it being a creep and not using items. Most of the posts in this thread have said that the techmech is too strong for it's cost or just in general. You have said that it doesn't need to change. Now let me ask you why doesn't it need to change? I asked for your counter strategy earlier as an attempt to show how the techmech is balanced and not overpowered, but you seem reluctant to share.

P.S. I'm sorry if I appear unfriendly, I simply enjoy btanks and debating topics. I assure you I'm not trying to sound or be mean I simply fuel discussion and appreciate responses.



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#24
ok.. the tech mech is perfect? maybe, but not for his cost.

u can:

-heal yourself (tanks), buildings, other tech mechs
-share dmg (atleast for the first 5-10mins)
So already with this 2 examples, u are able(with a bit skill...), to push your opponent (on lane) back to his tower, where he useually cant creep as well as u (so u have also a farming advantage)

-buy items, keep them or exchange them to your tank and port for -free-
-conquering cps (cause hes able to buy buildings at ruins, like a barricade)
-fake CP TP´s
(did i forgot something?)

and that for sensational 350g (!)
of course, u got a risk that he get killd, but its not compard to his cost/benefit.

how and if u can counter a tech mech, is not necessary and no good argument.
Gustave Le Bon "... Die Einseitigkeit und Überschwänglichkeit der Gefühle der Massen bewahren sie vor Zweifel und Ungewissheit. Den Frauen gleich gehen sie sofort bis zum Äußersten. ...".
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#25
Against players like you or frech it's all about knowing the counter-attack (we prefer doing that because it's not lovely copying you). Sleepy
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#26
Quote:Sad that you made your own thread ot, it was almost interesting.

blub?...
Gustave Le Bon "... Die Einseitigkeit und Überschwänglichkeit der Gefühle der Massen bewahren sie vor Zweifel und Ungewissheit. Den Frauen gleich gehen sie sofort bis zum Äußersten. ...".
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#27
(2011-07-13, 08:42:49)LIoOoOoIL Wrote: ok.. the tech mech is perfect? maybe, but not for his cost.

u can:

-heal yourself (tanks), buildings, other tech mechs
-share dmg (atleast for the first 5-10mins)
So already with this 2 examples, u are able(with a bit skill...), to push your opponent (on lane) back to his tower, where he useually cant creep as well as u (so u have also a farming advantage)

-buy items, keep them or exchange them to your tank and port for -free-
-conquering cps (cause hes able to buy buildings at ruins, like a barricade)
-fake CP TP´s
(did i forgot something?)

and that for sensational 350g (!)
of course, u got a risk that he get killd, but its not compard to his cost/benefit.

how and if u can counter a tech mech, is not necessary and no good argument.

Faking CP TP's isn't possible - at least it wasn't in the last ranked games I played ; You don't see anything, and neither does your opponent, when a tech mech CP TPs
Getting used to the Sand everywhere. At least it brings us map updates.
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#28
(2011-07-13, 12:18:05)griffin1987 Wrote:
(2011-07-13, 08:42:49)LIoOoOoIL Wrote: ok.. the tech mech is perfect? maybe, but not for his cost.

u can:

-heal yourself (tanks), buildings, other tech mechs
-share dmg (atleast for the first 5-10mins)
So already with this 2 examples, u are able(with a bit skill...), to push your opponent (on lane) back to his tower, where he useually cant creep as well as u (so u have also a farming advantage)

-buy items, keep them or exchange them to your tank and port for -free-
-conquering cps (cause hes able to buy buildings at ruins, like a barricade)
-fake CP TP´s
(did i forgot something?)

and that for sensational 350g (!)
of course, u got a risk that he get killd, but its not compard to his cost/benefit.

how and if u can counter a tech mech, is not necessary and no good argument.

Faking CP TP's isn't possible - at least it wasn't in the last ranked games I played ; You don't see anything, and neither does your opponent, when a tech mech CP TPs

But that's intentend griffin. It's good to poke the big tanks when they try to conquer (tp on, build barrier, tp off).
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#29
Have to agree with a lot of people that tech mech is more than worth the cost.
I personally use it every time I play (Exept when I ramdom demolisher)
I guess all the arguments already have been written here, so I'm not gonna quote.

#RaptorXI
Please get some arguments instead of saying "tech mech is almost perfect" it's so silly to read...
Free tinker & free oil for airships!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!
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#30
I let the Teletubbies do that for me. Sleepy
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#31
(2011-07-13, 12:28:56)RaptorXI Wrote:
(2011-07-13, 12:18:05)griffin1987 Wrote:
(2011-07-13, 08:42:49)LIoOoOoIL Wrote: ok.. the tech mech is perfect? maybe, but not for his cost.

u can:

-heal yourself (tanks), buildings, other tech mechs
-share dmg (atleast for the first 5-10mins)
So already with this 2 examples, u are able(with a bit skill...), to push your opponent (on lane) back to his tower, where he useually cant creep as well as u (so u have also a farming advantage)

-buy items, keep them or exchange them to your tank and port for -free-
-conquering cps (cause hes able to buy buildings at ruins, like a barricade)
-fake CP TP´s
(did i forgot something?)

and that for sensational 350g (!)
of course, u got a risk that he get killd, but its not compard to his cost/benefit.

how and if u can counter a tech mech, is not necessary and no good argument.

Faking CP TP's isn't possible - at least it wasn't in the last ranked games I played ; You don't see anything, and neither does your opponent, when a tech mech CP TPs

But that's intentend griffin. It's good to poke the big tanks when they try to conquer (tp on, build barrier, tp off).

He wrote something about faking CP TP, and I wrote that it's not possible. No one said anything about it being intended or notWink

You might consider reading the post a reply is based upon before doing your ownWink

Either way, I can only agree with the statement that the tech mech is overpowered at the moment, especially considering its cost.

And there's an additional point about it as well: The tech mech is the cheapest active item which levels with force upgrades - the next ones are troop command and small mines, which already cost 2,5k - and those are neither able to cary weapons, nor can they do repairs, not to say that they are way slower etc.
Getting used to the Sand everywhere. At least it brings us map updates.
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#32
Tech mech is simply overpoweredSmile
Hope some bt mappers will change it soon

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#33
in the beginning it's so hard to kill it that's why it should cost about 500-600 people who are buying it should take a bigger risk
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#34
I changed the healing skill now.

Currently it's working like this:
Repairs buildings with 90 HP/s (like before) and tanks with 1% of their max HP/s.
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#35
1% is like.... nothing xD
The future belongs to those who believe in the beauty of their dreams.

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#36
That's right. But it might be possible, that higher value shifts the problem from early game to late game. A Titan would be repaired with over 500 HP/s with 2% of his max HP. But this might be ok, all the overpowered abilities of the endgame tanks might kill the Tech Mech pretty fast.
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#37
is it possible to make it heal 5% and than to decrease the value with each armor or weapon up?

1-2% are too less for early game > the reason to buy it is gone (except to use it healing buildings or to get items)

4-5% would be a nerf of it compared to the 75hp/s but would be too high later. thats why it should be nerfed overtime.


but i dunno... just an idea :/
The future belongs to those who believe in the beauty of their dreams.

StarCraft II: Aggi, Charcode: 110
steam: http://steamcommunity.com/profiles/76561198002344056
League of Legends: Agginator
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#38
i think the reasons, to buy items and tp for free + repair buildings + buy buildings at ruines are already enough to get a the tech mech, even no heal at all for tanks would be ok too.
(it cost ONLY 350g!)
Gustave Le Bon "... Die Einseitigkeit und Überschwänglichkeit der Gefühle der Massen bewahren sie vor Zweifel und Ungewissheit. Den Frauen gleich gehen sie sofort bis zum Äußersten. ...".
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#39
I actually think the main problem with techmech was not the overpoweredness of it's healing but rather its durability. The arguement behind getting techmech was that players would "risk" in order to reap rewards. But 75% percent magic resistance and 500 hp meant that the techmech took as much damage as a demolisher, way to much for early game and so there wasn't any "risk" involved at all. I would just suggest you keep the techmech's heal in tact but reduce it's resistance or hp so that players with techmechs are indeed taking a "risk" and are susceptible to well executed ganks, unlike how it is now.
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#40
(2011-08-04, 01:26:56)UnifiedDoom Wrote: I actually think the main problem with techmech was not the overpoweredness of it's healing but rather its durability. The arguement behind getting techmech was that players would "risk" in order to reap rewards. But 75% percent magic resistance and 500 hp meant that the techmech took as much damage as a demolisher, way to much for early game and so there wasn't any "risk" involved at all. I would just suggest you keep the techmech's heal in tact but reduce it's resistance or hp so that players with techmechs are indeed taking a "risk" and are susceptible to well executed ganks, unlike how it is now.

Yep, I second that.
Tech mech REPAIR is okay, but it's HEAL is not - it regenerates ITSELF way to fast, as well as not dying easily enough compared to its cost.

Though reducing repair is okay as well I guess - ppl shouldn't be able to just "move" through everything when they have a mech.
Getting used to the Sand everywhere. At least it brings us map updates.
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