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Trouble with capturing factory
#1
I don't see progress bar capturing a enemy factory.

Operation System: Windows Vista Ultimate 32bit
Graphic: NVIDIA FeForce 260 GTX (last drivers)
Warcraft Russian 1.24b

When I had English warcraft I can see progress bar capturing (other device were the same), but I need russian version.
Somebody had same problem ?

I'm sorry for English I know it badly


Attached Files Thumbnail(s)
   
#2
The progress bar of the capturing animation uses this sign -> ||| etc.
It may be possible that the russian warcraft or computer does not know that sign.
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
#3
In my french version, I also dont have it :p
Actually I never saw it ^_^
I am so good that I don't even need to type -rc because I never die !
#4
Control Point Bar

Got same problem.

Screen compatability
For my screen the floating text is not visiable.
Its becouse the text size is too small,
Minimal texd size for my screen is 6.9.

Triggers affected:
Control Point Init
Control Point
Mb others.


from
Code:
call SetTextTagTextBJ( udg_Progress_Bar[10 + ID], (udg_Color[13 - OwningTeam] + basic + "|r"), 5.00 )
else
call SetTextTagTextBJ( udg_Progress_Bar[10 + ID], (udg_Color[13 - OwningTeam] + SubStringBJ(basic, 1, i) + "|r|cff000000" + SubStringBJ(basic, 1, (160 - i)) + "|r"), 5.00 )
to
Code:
call SetTextTagTextBJ( udg_Progress_Bar[10 + ID], (udg_Color[13 - OwningTeam] + basic + "|r"),  6.9 )
else
call SetTextTagTextBJ( udg_Progress_Bar[10 + ID], (udg_Color[13 - OwningTeam] + SubStringBJ(basic, 1, i) + "|r|cff000000" + SubStringBJ(basic, 1, (160 - i)) + "|r"),  6.9 )
#5
Paladon Thank you very much!
Your information is very useful.

I downloaded the program "WinMPQ".
I opened the file "war3.mpq" (in the directory of Warcraft III) in WinMPQ.
I found and deleted the font "FRIZQT__.TTF" (in the file "war3.mpq").
I copied the system font "Arial" (from *\WINDOWS\Fonts) and renamed it to "FRIZQT__.TTF".
I added this font into the file "war3.mpq".

These manipulations solved the problem.
#6
No problem, i recommend the other ones to do the same ^.^
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
#7
It would be very hard for everyone to download such pack just to get the | | | signs.


I think Paladon can fix this issue so it get visible on all languages, I don't know if a big i (I I I) helps replacing the | | |

Maybe he can test it? I think the III should be visible on all font packs for warcraft out there.
#8
No.

"I" leaves spaces between the letters, "|" does not. It would not look like a bar anymore.
I've tried that in a map project from me year(s) ago.
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
#9
maybe just display a timeleft above the bar? so if someone has no bar (imho there is no bar in 800*600, too) there is an info how long it still take to get the cp?
No Support via PM!!
#10
That's actually a good ideaWink
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
#11
Actually | leaves space between letters at certain resolutions. It does so at my laptop with 1440x800 resolution (Don't remember the exact number).

Timeleft with the bar is also a good idea. I like the bar, so please don't remove it.
#12
Currently progress bar on my display looks like wooden fence with holes larger than sticks. The resolution I am talking about is 2560*1600.
Also, when I played on 1440*900 I could not see this progress bar at all which had me to post here a bug even(can't find it now).
_Edit: forgot to say, I use English version of WC.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
#13
Well Paladon planned to add a countdown number in addition, so it would probably be useful addition which partially solves the visual problem.

Using I I I could solve it, but then it will no longer look like a bar.
#14
The bar looks best at a 1024x768 resolution. That was the standart resolution of the computers at the creation's time (and still is mine).
Excessive resolutions (and over 2000 is excessive in my opinion, sorry) can't be supported and will lead to weird appearances.
I will however add a countdown timer to the bar.
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
#15
Countdown in digital form as an addition is good, but the bar should remain! I say it.
=)
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
#16
Yeah, okay.
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
#17
Paladon Wrote:The bar looks best at a 1024x768 resolution. That was the standart resolution of the computers at the creation's time (and still is mine).
Excessive resolutions (and over 2000 is excessive in my opinion, sorry) can't be supported.
I will however add a countdown timer to the bar.
Well, at least Full HD resolution you don't need to treat as "excessive". I would be glad to test this(and probably others too) feature in high resolutions.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
#18
Vomitus Wrote:
Paladon Wrote:The bar looks best at a 1024x768 resolution. That was the standart resolution of the computers at the creation's time (and still is mine).
Excessive resolutions (and over 2000 is excessive in my opinion, sorry) can't be supported.
I will however add a countdown timer to the bar.
Well, at least Full HD resolution you don't need to treat as "excessive". I would be glad to test this(and probably others too) feature in high resolutions.

Yeah, i'm a bit conservative concerning technical displays.
It's good that you pointed that out, i'm sure the time counter will help here.
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
#19
I still don't see the bar :p
I am so good that I don't even need to type -rc because I never die !
#20
Is 8.66 out?
No it is not.
[...]
That's why the counter will be implented.
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview


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