2012-06-06, 00:35:04
It seems like the new tank raider is very confusion for many players ?
Well I decided to make a "short" tutorial with some tips and advices, by showing some strategies when you play raider or against it:
Table of contents
Spell explanation
Early game
Middle game
- shortranged
- longranged
Skill builds
How to counter Raider
explanation of spells
First I will start with raider and explain for those who read the abilities but didnt quite understand them. Skip it if you're already comfortable with them
Q Spell: enables you to put a charge on anything except buildings, when the target takes damage the charge triggers and deals damage due to the amount of charges. the more charges the larger area aswell. the Q spell DOES have cooldown (12 or 16 seconds or so) but when the Raider takes damage the cooldown of the Q spell automatically resets and is ready to be used again.
W spell: you press the spell, and after 5 seconds you will heal all the damage you took after you activated the spell and until heal. How much you heal depends on the level ofcause.
E spell: after activated you gain the effects named in the spell for a small period of time, remember it's only against magic, which means it can be quite effective vs thundertank (passive aura) or airship (drones) but remember to care not and rush in because it's very low magic resistance, and damage it does if you compare to the enemies spell.
R Spell: Allows you to teleport a short distance and teleports you back to the original spot you teleported from after max 6 seconds. It is able to go back before the 6 seconds simply by press R once again, but be aware that costs mana aswell. After you clicked R and teleported and probably fight someone all the damage you take after you activated will be released in a small area right before you teleport back to your original spot. in level 1 the max damage is 2000, which means even though you take 5k damage it will only damage 2000 if the enemy tank is within the area.
That was an explanation of how the spells works. Now I will move on to some tactics with raider
Early game 15 first minutes.
How to farm?
Many people tells me that one of the hard part is to farm with the raider early game if you buy basic, but it's quite like farming with demolisher. ofcause you can buy bow if you have a hard time to farm with 1 basic, but i would recommend you 1 basic because it's crucial to be able to hurt enemy so the charge can trigger (q spell)
My advice for people who farm bad with 1 basic is to do like they farm when demolisher. I know demolisher has wave to farm with, but the Raider has Q spell aswell. 1 trick is to use q spell for farm and then let the "weaker" creeps hit you once so the magic resets etc. that enables you to farm quite easy, simply but the spell at the creeps with low hp and when your creeps damage them the charge triggers = creepkill.
how to dominate enemy?
Like always at lane, try to push your enemy to the tower, so he lose experience, and hopefully creeps badly. with the Q spell of Raider, which has if used correct 0 cooldown, it's not hard to kill creeps fast or damage enemy to low hp so he is forced to go back at his checkpoint.
At early game I personally prefer to buy 1 starshooter if my enemy is a ground tank or grenader launcher if he is an air tank, because it's easier to hit him then and trigger the charge from Q spell. Especially if he tower camps.
Remember to get hp with raider anything else would be stupid because it's easier to time the skills with more hp and timing is important with raider. I prefer to buy steel hull, but ironhull (upg) is fine aswell, especially if you change tank fast because u dont like raider
Middle game
like with any tank is btanks there's different ways of playing raider aswell, in this tutorial I will only talk about the shortranged (range 555-700) and the longranged (950-1050)
ideas for the shortranged raider
in middle game it's harder to generalize because every game evolves different.
therefore i will use some examples and upload some replay you guys can see if interested (will be done later)
despite the weapons you bought (555-700) the general idea with short ranged raider is to teleport close to the enemy with the R skill. activate the heal, W skill, right before or after you teleport with the R skill depending on when you want the heal/how much dmg your opponent does. Fly as close as possible to your enemy so when you teleport back, you're sure he's within the area of the R skill.
If you're almost dying you can always press R once again to teleport back, and then the W skill should work and heal you a certain amount of hp, so you're enable to push once again if he's low hp.
It's a good idea to buy speed if you choose the shortranged raider, or it can be hard to keep close to him, especially if you mass Q spell while trying to catchup to him.
ideas for the long ranged raider
This is for raiders with range between (950-1050). here's the generel idea to use the R skill; if the W Skill isnt timed well, if he came too close with his maybe shorter range, or to do a fast counterattack. lets say for instance he attacks you and you activate W skill. After 3 seconds you would have died, but you use r skill to teleport/retreat right before u die. Then after 2 more sec W skill activates and heal you to full hp. Right after that you press r once again and return to the location and kill him if he's low hp. therefore i would only recommend for ranged raiders to keep the ulti level 1-2 because it's not meant for rushing, but can be used that aswell ofcause. Instead i would make the Q skills higher level because you can stack more charges which is better when ranged. Creeps works well with the longrange raider, even when you R skill at enemy and need cover + damage or when he attack you, you activate w skill, when 1 hp teleport away with R skill, W skill heals you, you press R to return + creeps
Skill build
shortranged
The idea is to keep Q skill level 1 so it only cost 4 mana, or you will need mana later on. Max the R skill and W skill as much you can - it will be needed in close combat.
level 1: tankcannon
level 2: Q spell
level 3: W spell
level 4: tankcannon
level 5: W spell
level 6: none
level 7: tankcannon and W spell
level 8: none
level 9: none
level 10: R spell, W spell and tankcannon
after this just max R skill and W skill and tankcannon as soon you can then the E skill, Do NOT pick Q skill unless you use it to stack at yourown tank before you use R skill, to teleport close to enemy so the charges triggers and dmg him + creeps
longranged
the idea is to keep use R skill mainly to flee, so you can time it with the W skill.
level 1: tankcannon
level 2: Q skill
level 3: W skill
level 4: tankcannon
level 5: Q skill
level 6: W skill
etc... maybe E skill level 1
level 10: R skill
from here on keep pick Q skill, W skill and tankcannon and maybe ulti level 2-3 so it can be used offensive aswell.
How to counter Raider
One thing that many players doesnt buy at lane is actually one of the best counters early game - burst armor. it works very well vs the Q skill because the charges triggers when you take damage and so does the burst armor
another thing which can work is creeps, but be aware of the R skill, because if it's used correct your creeps are gone very fast and you might be aswell
The tank choice is very important too, even get a very fast tank like airship or heli so your speed is greater and range him, or get a nuking tank like thunder, heavy or demon, because stun can be very nice, and makes it harder for the raider to time his skills.
if you choose heavy be aware that you dont missile + ulti combo, so he R skill right before missile hit him and teleports right next to you and kill you.
You can also buy teleport, to flee when he R skill next to you. The bad thing is he can but teleport too
the last thing i can remember of is to buy breakers, so he get caught in it when R skill, but can't remember whether breaker works or doesnt work against it.
If you have any questions or suggestions please write them here and i will try to answer the best i can. Replays will be uploaded soon, if anyone want me too.
Best regards Wupti
Well I decided to make a "short" tutorial with some tips and advices, by showing some strategies when you play raider or against it:
Table of contents
Spell explanation
Early game
Middle game
- shortranged
- longranged
Skill builds
How to counter Raider
explanation of spells
First I will start with raider and explain for those who read the abilities but didnt quite understand them. Skip it if you're already comfortable with them
Q Spell: enables you to put a charge on anything except buildings, when the target takes damage the charge triggers and deals damage due to the amount of charges. the more charges the larger area aswell. the Q spell DOES have cooldown (12 or 16 seconds or so) but when the Raider takes damage the cooldown of the Q spell automatically resets and is ready to be used again.
W spell: you press the spell, and after 5 seconds you will heal all the damage you took after you activated the spell and until heal. How much you heal depends on the level ofcause.
E spell: after activated you gain the effects named in the spell for a small period of time, remember it's only against magic, which means it can be quite effective vs thundertank (passive aura) or airship (drones) but remember to care not and rush in because it's very low magic resistance, and damage it does if you compare to the enemies spell.
R Spell: Allows you to teleport a short distance and teleports you back to the original spot you teleported from after max 6 seconds. It is able to go back before the 6 seconds simply by press R once again, but be aware that costs mana aswell. After you clicked R and teleported and probably fight someone all the damage you take after you activated will be released in a small area right before you teleport back to your original spot. in level 1 the max damage is 2000, which means even though you take 5k damage it will only damage 2000 if the enemy tank is within the area.
That was an explanation of how the spells works. Now I will move on to some tactics with raider
Early game 15 first minutes.
How to farm?
Many people tells me that one of the hard part is to farm with the raider early game if you buy basic, but it's quite like farming with demolisher. ofcause you can buy bow if you have a hard time to farm with 1 basic, but i would recommend you 1 basic because it's crucial to be able to hurt enemy so the charge can trigger (q spell)
My advice for people who farm bad with 1 basic is to do like they farm when demolisher. I know demolisher has wave to farm with, but the Raider has Q spell aswell. 1 trick is to use q spell for farm and then let the "weaker" creeps hit you once so the magic resets etc. that enables you to farm quite easy, simply but the spell at the creeps with low hp and when your creeps damage them the charge triggers = creepkill.
how to dominate enemy?
Like always at lane, try to push your enemy to the tower, so he lose experience, and hopefully creeps badly. with the Q spell of Raider, which has if used correct 0 cooldown, it's not hard to kill creeps fast or damage enemy to low hp so he is forced to go back at his checkpoint.
At early game I personally prefer to buy 1 starshooter if my enemy is a ground tank or grenader launcher if he is an air tank, because it's easier to hit him then and trigger the charge from Q spell. Especially if he tower camps.
Remember to get hp with raider anything else would be stupid because it's easier to time the skills with more hp and timing is important with raider. I prefer to buy steel hull, but ironhull (upg) is fine aswell, especially if you change tank fast because u dont like raider
Middle game
like with any tank is btanks there's different ways of playing raider aswell, in this tutorial I will only talk about the shortranged (range 555-700) and the longranged (950-1050)
ideas for the shortranged raider
in middle game it's harder to generalize because every game evolves different.
therefore i will use some examples and upload some replay you guys can see if interested (will be done later)
despite the weapons you bought (555-700) the general idea with short ranged raider is to teleport close to the enemy with the R skill. activate the heal, W skill, right before or after you teleport with the R skill depending on when you want the heal/how much dmg your opponent does. Fly as close as possible to your enemy so when you teleport back, you're sure he's within the area of the R skill.
If you're almost dying you can always press R once again to teleport back, and then the W skill should work and heal you a certain amount of hp, so you're enable to push once again if he's low hp.
It's a good idea to buy speed if you choose the shortranged raider, or it can be hard to keep close to him, especially if you mass Q spell while trying to catchup to him.
ideas for the long ranged raider
This is for raiders with range between (950-1050). here's the generel idea to use the R skill; if the W Skill isnt timed well, if he came too close with his maybe shorter range, or to do a fast counterattack. lets say for instance he attacks you and you activate W skill. After 3 seconds you would have died, but you use r skill to teleport/retreat right before u die. Then after 2 more sec W skill activates and heal you to full hp. Right after that you press r once again and return to the location and kill him if he's low hp. therefore i would only recommend for ranged raiders to keep the ulti level 1-2 because it's not meant for rushing, but can be used that aswell ofcause. Instead i would make the Q skills higher level because you can stack more charges which is better when ranged. Creeps works well with the longrange raider, even when you R skill at enemy and need cover + damage or when he attack you, you activate w skill, when 1 hp teleport away with R skill, W skill heals you, you press R to return + creeps
Skill build
shortranged
The idea is to keep Q skill level 1 so it only cost 4 mana, or you will need mana later on. Max the R skill and W skill as much you can - it will be needed in close combat.
level 1: tankcannon
level 2: Q spell
level 3: W spell
level 4: tankcannon
level 5: W spell
level 6: none
level 7: tankcannon and W spell
level 8: none
level 9: none
level 10: R spell, W spell and tankcannon
after this just max R skill and W skill and tankcannon as soon you can then the E skill, Do NOT pick Q skill unless you use it to stack at yourown tank before you use R skill, to teleport close to enemy so the charges triggers and dmg him + creeps
longranged
the idea is to keep use R skill mainly to flee, so you can time it with the W skill.
level 1: tankcannon
level 2: Q skill
level 3: W skill
level 4: tankcannon
level 5: Q skill
level 6: W skill
etc... maybe E skill level 1
level 10: R skill
from here on keep pick Q skill, W skill and tankcannon and maybe ulti level 2-3 so it can be used offensive aswell.
How to counter Raider
One thing that many players doesnt buy at lane is actually one of the best counters early game - burst armor. it works very well vs the Q skill because the charges triggers when you take damage and so does the burst armor
another thing which can work is creeps, but be aware of the R skill, because if it's used correct your creeps are gone very fast and you might be aswell
The tank choice is very important too, even get a very fast tank like airship or heli so your speed is greater and range him, or get a nuking tank like thunder, heavy or demon, because stun can be very nice, and makes it harder for the raider to time his skills.
if you choose heavy be aware that you dont missile + ulti combo, so he R skill right before missile hit him and teleports right next to you and kill you.
You can also buy teleport, to flee when he R skill next to you. The bad thing is he can but teleport too
the last thing i can remember of is to buy breakers, so he get caught in it when R skill, but can't remember whether breaker works or doesnt work against it.
If you have any questions or suggestions please write them here and i will try to answer the best i can. Replays will be uploaded soon, if anyone want me too.
Best regards Wupti