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Antigrav jump bug
#1
I am sorry that I have no screenshot, so, you'll have to read and try to go deep:)

INITIAL CONDITIONS
{
Imagine!

No, just IMAGINE a picture: There are three points:
* point A: this is my CP;
* point B: this is my Antigrav tank;
* point C: this is an enemy Heavy Tank;

All three points are located on one line;
Distances between points: AB=BC=1000;
Antigrav Tank has lvl5 Jump and heavy Tank has lvl5 Rocket;
Antigrav Tank has nearly 1500hp left of 14000 total.
}

ACTION
{
1. Antigrav starts his jump to CP;
2. Antigrav coveres about 300 points of distance;
3. Heavy Tank fires a Rocket against Antigrav at this moment;
4. heavy Tank's Rocket covers 1000 points of distance and reaches point B;
5. Antigrav is nearly point A(CP);
6. Antigrav eventually dies.
}

CONCLUSION
{
case (conclusion) of:
1. A<>B, this is a bug;
2. The Space Continuum is Twisted and point A collided to point B so the Rocket passed through the Hole in Space.
}
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
#2
so the rocket flies beneath the antigrav and dont hit it visually but kills it? so its only a visual bug?
No Support via PM!!
#3
This sounds more like a Warcraft bug, than one caused by BT.
This post has been brought to you by Sand - it's everywhere, get used to it.
#4
No, it's not only visual bug. This would be visual bug if Rocket would fly invisibly from B to A. But it actually exploads at B point the same moment it reaches it. So while Antigrav is in Jump his position defines as a Jump-starting point. And while performing Jump, it is nearly the same you are using Teleport with Jump-length delay.

btw: is there any possibilities in wc3 editor for profiling? Like, AntigravJump_OnStart/AntigravJump_OnFinish events, where we write current time to some variables and then comparing them we could retrieve an actual length of operation.
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!
#5
This is only the "heavy tank rocket hits where the antigrav was before jumping" bug, right? Or is it something more?
#6
TKF Wrote:This is only the "heavy tank rocket hits where the antigrav was before jumping" bug, right? Or is it something more?
Yes, as you said. If I understand you correctly:)
And Thou shalt trust... The Seer.
Що, блядь, навчився читати українською?
Гнойный буйволизм, товарищи, - это ГБ!


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