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New Tanks
#41
Ok, um what style are you looking for, because i am making models at the moment so give me an idea and ill try to make it.

Also if your using the grizzly model, how does it fit into bt. :?
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#42
1) It's using ingame textures only.
~Always forgive your enemies, nothing annoys them so much~

Orbital Movement System Preview
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#43
Ok cool, now i know!!! Ill try (key word is try lol) to make a tank using ingame textures.
Oh, Death, оh Death, oh Death,
No wealth, no ruin, no silver, no gold
Nothing satisfies me but your soul

Oh, Death,
Well I am Death, none can excel,
I'll open the door to heaven or hell.

Oh, Death, оh Death,
my name is Death and the end ïs here...
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#44
GooglyBoogly Wrote:You were speaking of differentiating robots and tanks at some future point.

So are you looking for more robot (humanoid)models, or more tank (vehicular) models?
I know quoting yourself is bad form, but I stuill haven't seen a mod reply.

This would save modellers a lot of time, so they don't try and use models that are unsuitable.
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#45
Since there are new Map-Makers, I would like to refresh my Suggestion.

Mimic Tank
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#46
really nice ideas, I especially like the drone...

it would also be nice to have some abilities replaced, because the older tanks act quite similiar sometimes. While 1-2 new tanks are good, good ability ideas which could not be included there should be used for other tanks.

For example the drone fits to the scout, too.

As not all abilities can be added to other tanks, the new tanks should be be individual in the core. Like that mech which can morph between ground / air, or that slow teleport-based tank.

I am really looking forward to find new stuff like this in the mapWink
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#47
It's just a problem that a couple of people always complain about changesWink
I'm sharing your view, nonetheless.

We are looking for both robots, vehicles or mechs, preferably vehicles.
~Always forgive your enemies, nothing annoys them so much~

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#48
Way back when there was an idea for an end-game support/troop tank purposed by Cdek. The "Troop Transporter"...

http://forum.btanks.net/viewtopic.php?f=...ter#p25553

IlPalazzo Wrote:An idea to make the Trooptransporter an end-game support tank. Thoughts?

Transport Tank
Cost: 12,500
Speed: 300
HP: 12,500
Armor: 15


1. Deploy Medical Staff (Active - CD: 30 Seconds)
Level 1 (10M) - Creates 1 Medic – Can Resurrect 1 Ally Creep every 10 Seconds
Level 2 (20M) - Creates 2 Medics - Can Resurrect 1 Ally Creep every 9 Seconds
Level 3 (30M) - Creates 3 Medics - Can Resurrect 1 Ally Creep every 8 Seconds
Level 4 (40M) - Creates 4 Medics - Can Resurrect 1 Ally Creep every 7 Seconds
Level 5 (50M) - Creates 5 Medics - Can Resurrect 1 Ally Creep every 5 Seconds

Note: Medics have the same health as marines and can resurrect 1 Allied Creeps.

2. Troop Supplies (Passive)
Level 1 – Increase Creep Movement Speed by 7%, Attack Speed by 3%, and Reduces All Damage Taken by 2%
Level 2 – Increase Creep Movement Speed by 14%, Attack Speed by 6%, and Reduces All Damage Taken by 4%
Level 3 – Increase Creep Movement Speed by 21%, Attack Speed by 9%, and Reduces All Damage Taken by 6%
Level 4 – Increase Creep Movement Speed by 28%, Attack Speed by 12%, and Reduces All Damage Taken by 8%
Level 5 – Increase Creep Movement Speed by 35%, Attack Speed by 15%, and Reduces All Damage Taken by 10%

3. Attack Formation (Active - CD: 40 Seconds)
Level 1 – Spirit Link 3 Hero/Troops Together
Level 2 - Spirit Link 6 Hero/Troops Together
Level 3 - Spirit Link 9 Hero/Troops Together
Level 4 - Spirit Link 12 Hero/Troops Together
Level 5 - Spirit Link 15 Hero/Troops Together

4. Ultimate – Radio HQ (Active - CD: 40 Seconds) - 5 Sub-abilities with a shared cooldown

a. Request Tank Parts
Level 1 (15M) – Parashoots 1 Upgraded Healer Runes After 10 Seconds
Level 2 (30M) – Parashoots 1 Upgraded Healer Runes After 8 Seconds
Level 3 (45M) – Parashoots 2 Upgraded Healers Runes After 7 Seconds
Level 4 (60M) – Parashoots 2 Upgraded Healers Runes After 6 Seconds
Level 5 (75M) – Parashoots 3 Upgraded Healers Runes After 5 Seconds

b. Request Reinforcements

Level 1 (15M) – Paradrops 1 Groups of 5 Marines after 5 Seconds
Level 2 (30M) – Paradrops 2 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 3 (45M) – Paradrops 3 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 4 (60M) – Paradrops 4 Groups of 5 Marines every 5 Seconds after 5 Seconds
Level 5 (75M) – Paradrops 5 Groups of 5 Marines every 5 Seconds after 5 Seconds

c. Establish Rendezvous Point – Allows Allied tanks use "Control Point Teleport" to the immediate surrounding area. (Invulnerable, 5 Second Build Time)
Level 1 (15M) – Summons a Rendezvous Point for 15 Seconds
Level 2 (30M) – Summons a Rendezvous Point for 22 Seconds
Level 3 (45M) – Summons a Rendezvous Point for 30 Seconds
Level 4 (60M) – Summons a Rendezvous Point for 37 Seconds
Level 5 (75M) – Summons a Rendezvous Point for 45 Seconds

d. Request Air Strike
Level 1 (15M) – Drops 3 Bombs, dealing 450 Damage in a 400 Range Radius
Level 2 (30M) – Drops 3 Bombs, dealing 550 Damage in a 400 Range Radius
Level 3 (45M) – Drops 4 Bombs, dealing 550 Damage in a 400 Range Radius
Level 4 (60M) – Drops 4 Bombs, dealing 650 Damage in a 400 Range Radius
Level 5 (75M) – Drops 5 Bombs, dealing 650 Damage in a 400 Range Radius

e. EMP Bomb
Level 1 (15M) – Prevents all spell casting within a 400 Range Radius for 2 seconds
Level 2 (30M) – Prevents all spell casting within a 400 Range Radius for 3 seconds
Level 3 (45M) - Prevents all spell casting within a 400 Range Radius for 4 seconds
Level 4 (60M) – Prevents all spell casting within a 400 Range Radius for 5 seconds
Level 5 (75M) – Prevents all spell casting within a 400 Range Radius for 6 seconds


5. Tank-Cannon (Passive, CD: 1 Second)
Level 1 – 60 Damage
Level 2 – 120 Damage
Level 3 – 180 Damage
Level 4 – 240 Damage
Level 5 – 300 Damage
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#49
One with that epic tank model: http://www.hiveworkshop.com/forums/model...an-141024/

http://www.hiveworkshop.com/forums/resou...enshot.jpg

FILE SIZE: This model file is 373kbs, when compressed in your maps mpq it shrinks to 95.9kbs. Which means it really only takes 95.9kbs of map file size.
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#50
Looks good. Hope it can shrink reallyBig Grin ..
Trolololo
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#51
horselance Wrote:Looks good. Hope it can shrink reallyBig Grin ..


Quote:FILE SIZE: This model file is 373kbs, when compressed in your maps mpq it shrinks to 95.9kbs. [...] I ran it through MDLVIS optimizer with most ticks checked. After that I ran it through Mdx Squisher.
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#52
Hi all
wow amazing ideas allSmile

I suggest there should be an tank with an anti air skill. since demon(10000gold) is actually the only AA tank.
in the price range from 6500-9000 are only tanks with mainly "only ground abilities".


and airtanks are mainly played 2 evade those tanks. a tank counter against that play style would be more then needed in my opinion.
Since AA weapons are only in a lower price range (1750) and in a higher price range (6000,8000) available.

If there would also be an AA weapon in the 3000price range added it would be nice.
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#53
I like palazzos idiea of a support tank. Maybe add into the support tank an AA skill. But it should be in the price range below demon.

But the idiea of an late game supporter besides hunter sounds nice 2Wink

The existing support tanks need 2 be reworked they became almost unplayable.
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#54
I was thinking how we have not had any new tanks in the past few months so i made a tank and i have some pics coming soooooooooooooon of it. Smile

As you know the name, cost, model even skills can be changed but this can give an idea.

Here are some pics.


Attached Files Thumbnail(s)
       
Oh, Death, оh Death, oh Death,
No wealth, no ruin, no silver, no gold
Nothing satisfies me but your soul

Oh, Death,
Well I am Death, none can excel,
I'll open the door to heaven or hell.

Oh, Death, оh Death,
my name is Death and the end ïs here...
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#55
Tom-Ace Wrote:so i made a tank and i have a replay of it. Smile
You can only watch replays of maps you have, so this replay is useless without your modified map.
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#56
... and another new tank is coming up and will be implemented soonSmile

but what about one or two screenshots of it?

or the map as ssl said before :?:
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#57
ssl Wrote:
Tom-Ace Wrote:so i made a tank and i have a replay of it. Smile
You can only watch replays of maps you have, so this replay is useless without your modified map.

Yep your right forgot well ill take pics or something.
Oh, Death, оh Death, oh Death,
No wealth, no ruin, no silver, no gold
Nothing satisfies me but your soul

Oh, Death,
Well I am Death, none can excel,
I'll open the door to heaven or hell.

Oh, Death, оh Death,
my name is Death and the end ïs here...
Reply
#58
pls now!
i am wound up to a high pitch^^
The future belongs to those who believe in the beauty of their dreams.

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#59
Well i added the pics above or that way " ^ "
Oh, Death, оh Death, oh Death,
No wealth, no ruin, no silver, no gold
Nothing satisfies me but your soul

Oh, Death,
Well I am Death, none can excel,
I'll open the door to heaven or hell.

Oh, Death, оh Death,
my name is Death and the end ïs here...
Reply
#60
the model isnt my taste.. sry (loold like a kaman k-maxBig Grin)

but the spells are awesome!
The future belongs to those who believe in the beauty of their dreams.

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