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Average game length - options for change
#5
(2014-05-17, 20:28:30)Prog Wrote: Furthermore the power of strength pack was popularized making it very easy to go start tank -> lategametank without being punishable by the burst tanks of the midgame (thunder and heavy) [...] The result is that very early on people have huge amounts of hp with little damage, creating passive play.
+1 The fact steel hull>gold hull is just ridicilous since it's harder to save for a gold hull early game.

(2014-05-17, 20:28:30)Prog Wrote: I think that it is pretty obvious that currently the best way to play is skipping 3k-6k tanks and we need to change that somehow.

Currently my suggestions would be to:
-Nerf strength pack and negator pack heavily.
-Redesign the Storm Tank to be less of a hard counter to Airship.
-Redesign the distributer W.
-Change the Airship speed passive back (and the drones).
-Buff the Alchimist.
-Make netlauncher goldcost scale with game (or just more expensive overall).

Air tanks in generel are in my opinion unfavoured, they have little crowd control and are easy targets.

(2014-05-17, 20:28:30)Prog Wrote: A Storm Tank change is also needed for this, because, as far as I know, it is suicide to get Air Ship in side lanes when the opponent is still on his starting tank. He'll just change to Storm and destroy you with a cheaper tank.
I'm not sure storm needs a nerf. Airship can battle storm in lane, but needs health points against the hard nuking potential a storm tank provides. Maybe the gold cost of storm should change to 5000. since a counter tank should be more exspensive than the tank it counters
heavy < goblin
goblin < earth
earth < sky
sky < demon

(2014-05-17, 19:57:59)eSVau Wrote: Games without leaver

# of gamesaverage time in sversion
22023664872c
2273659873
18393899873c
25703974874
1343785875b
2494016875c
12140876b
12273799876c
94014877b
1853674877c
4783527877e
5194060878b
324077879b
3584332879c
3864257879d
414706880c

47 is high but still I'm quite convinced it should be higher, is this including qualify games or excludedly ranked?
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Messages In This Thread
RE: The new bounty and spree system - by Wupti - 2014-05-17, 19:23:16
RE: The new bounty and spree system - by eSVau - 2014-05-17, 19:57:59
RE: The new bounty and spree system - by Prog - 2014-05-17, 20:28:30
RE: Average game length - options for change - by Wupti - 2014-05-17, 22:18:15

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