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Average game length - options for change
#18
I won't react to all the things you said because of a single reason : this looks good. We've talked about demon stun in another thread some times ago, axe launcher too, negator pack etc.

I just want to react about hull price, and another change which goes with it : tanks armor. This idea seems good to me because of this change :
Now that tanks armor is 0, the only way to upgrade it is some expensive packs or flags in the map am I right? Forgot earth spell too.

Then we see more players playing starting tanks far in-game, because since changing the tank just upgrades hp (and not armor), they prefer get 5k hull than 5k tank. So with a higher hull price, maybe they'll prefer get tank than hull. Which goes to the way people will prefer buying tanks than hulls (in a first time).

This seems really good since there are some tanks we almost never see anymore played : architect, +/- both goblin tanks (since demon is so much played) etc. so people would maybe get other strategies with other tanks than only boring 1h10 copter or 1h10 medivac.
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Messages In This Thread
RE: Average game length - options for change - by Max - 2014-05-23, 07:47:02
RE: The new bounty and spree system - by Wupti - 2014-05-17, 19:23:16
RE: The new bounty and spree system - by eSVau - 2014-05-17, 19:57:59
RE: The new bounty and spree system - by Prog - 2014-05-17, 20:28:30

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