Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
weak teleporter
#1
What about removing the speedpack, so you'll need an extra slot for the teleporter?
Sorry for my bad english^^
Reply
#2
'cause why??
it's a combined item and was done with reason (to save inventory slots).
The future belongs to those who believe in the beauty of their dreams.

StarCraft II: Aggi, Charcode: 110
steam: http://steamcommunity.com/profiles/76561198002344056
League of Legends: Agginator
Reply
#3
because teleporter is still op
Sorry for my bad english^^
Reply
#4
what a joke...
The future belongs to those who believe in the beauty of their dreams.

StarCraft II: Aggi, Charcode: 110
steam: http://steamcommunity.com/profiles/76561198002344056
League of Legends: Agginator
Reply
#5
speedboost would be underpowerd imo
Anti-HighBounty Alliance has wonBig Grin
[Image: btanksia6.jpg]
Reply
#6
I'm still the opinion that teleporter is kinda op, the only way to counter a teleporter is a teleporter by itself (i know about teleport breaker, but they are expensive, consumable (slot) and have a short duration).
So i would welcome some tweaks to weaken teleporter itemsBig Grin
Marvin Wrote:The first ten million years were the worst and the second ten million years, they were the worst too. The third ten million years I didn't enjoy at all. After that I went into a bit of a decline
Reply
#7
the porter opens hundreds of alternative strategies. it would be bad if it'll be more weak.

but i think a good feature would be a 2 sec disable of tanksspells after port because its only overpowered in its offense kind of use.

for example: everyone (i guess) use it to teleport near an enemy, stuns him immediately and cast aoe spells on him to do massive dam in short time.

for skyfortress its very imba in single targeting because tel + ulti + bombs will kill the most better tanks without any resistance of the opponent.

the only way for me to weak it with sense.
The future belongs to those who believe in the beauty of their dreams.

StarCraft II: Aggi, Charcode: 110
steam: http://steamcommunity.com/profiles/76561198002344056
League of Legends: Agginator
Reply
#8
Teleport has alrdy been fixed. I think that breaker is widely enough. Just that pub never use it and only 40% pro use it.

300 gold is not a waste! (less than net! lol )
I am so good that I don't even need to type -rc because I never die !
Reply
#9
freeze time (~1s) for all skills after using the porter
and purchasable breakers at the control points
Reply
#10
thx for agree and portbreaker at cps is a must!
The future belongs to those who believe in the beauty of their dreams.

StarCraft II: Aggi, Charcode: 110
steam: http://steamcommunity.com/profiles/76561198002344056
League of Legends: Agginator
Reply
#11
But you just can prevent that enemies teleport to you, but not that they teleport away. In most situations it's used to hit-and-run.
Another way to prevent this is a cast delay, something like channeling, that u can stop a teleport with a stun
Sorry for my bad english^^
Reply
#12
Teleporter has a range of 3000, right? Decrease the Range of teleporting to 2000 or 1500, when teleporting out of a teleport-breaker-area. Thats my idea. "hit-and-run" is harder to do then
Reply
#13
reducing tp range to 2000 would be making long range air strategy un-fkin-beatable.

my guess is that the topic was started after Nepharius and his torpedo-packed heli got pwned by someone with decent wit and a teleporter Big Grin
Reply
#14
what about...
let it like it is atmWink
Reply
#15
I never played Heli + Torpedos O.o
I mostly play mid or low range sometimes 1050, but never long range.
And what i mean is, that, if you know how to handle with your HP, you don't need a teleporter to survive and if you know how to move, you don't need it to attack
Sorry for my bad english^^
Reply
#16
but like agginator said...
with porter you have 100 new strategies and its definetly the truth.
Reply


Possibly Related Threads…
Thread Author Replies Views Last Post
  Increasing the cost of Teleporter Shift1 47 26,381 2009-10-24, 17:30:51
Last Post: TKF
  Reduce Teleporter Range or increase costs. Gammagulp 34 16,273 2009-06-12, 16:38:58
Last Post: Dr.McNinja
  Frost Robot - too weak ? Gammagulp 3 2,368 2008-08-08, 00:53:26
Last Post: TKF



Users browsing this thread: 1 Guest(s)