2007-05-17, 00:29:26
NEW TANK IDEAS
Post your idea about a new tanks here.
Post a suggested strength, price, speed, type and skills of the tank. You can also be open for possible changes for your suggestion and type more possibilities and suggest more alternative skills you think it may fit into your tank.
Also post your tank model you wish represent your idea if you have found one, with link to screenshots if you have.
If you come up with and extraordinary good idea, maybe Exodus and Bob666 find your idea and/or inspiration useful and put YOUR idea in use in the the BT map.
Your idea should follow those BT standards:
Ability Standards:
Standard abilities
lv 1: 20% effect (10 mana, just an example)
lv 2: 40% effect
lv 3: 60% effect
lv 4: 80% effect
lv 5: 100% effect (50 mana)
Lv 10 abilities
lv 1: 50% effect (40 mana, just an example)
lv 2: 62.5% effect
lv 3: 75% effect
lv 4: 87.5% effect
lv 5: 100% effect (80 mana)
This applies to mana cost as well, but a standard abilities could also cost 12 mp pr level, like the light tanks super repair skill.
Skill damage/effect must be approximately at same amount and comparisonable with the tanks price. For example: A small hover tank (1600) can't have rocket with same strength as heavy tanks Rocket, right? For that will cause unbalance. Also a slow tank must have a slightly more benefit too? The demolisher is dangerous with his mines, which "sort of" compensate for it's low speed.
Also if your tank is an air tank, it's initial hp should be about 20% lower that it's current price in gold. This is the handicap for air units because they have no movement obstacles.
To start the tread, I will show an good example: My idea is...
The Rock Golem Robot (4000) (that really rocks
)
Hp: 4000
Price: 4000 gold
Speed: 270
Rock Throw (Q) 1250 cast range (10mp cost pr level)
40 sec cooldown
lv 1: 250 dmg, 1 sec stun
lv 2: 500 dmg, 1 sec stun
lv 3: 750 dmg, 1 sec stun
lv 4: 1000 dmg, 1 sec stun
lv 5: 1250 dmg, 1 sec stun
Ground Punch (W) 350 AOE (10mp cost pr level)
(Ground Only), 40 sec cooldown.
lv 1: 250 dmg, 50% slow for 3 sec
lv 2: 500 dmg, 50% slow for 3 sec
lv 3: 750 dmg, 50% slow for 3 sec
lv 4: 1000 dmg, 50% slow for 3 sec
lv 5: 1250 dmg, 50% slow for 3 sec
Mud Web (E) (10mp cost pr level)
(Air Only), 50 sec cooldown
lv 1: Webs an air tank for 1 sec
lv 2: Webs an air tank for 2 sec
lv 3: Webs an air tank for 3 sec
lv 4: Webs an air tank for 4 sec
lv 5: Webs an air tank for 5 sec
Ultimate ability
Rock Shower (R) (Like light tanks Swarm rocket skill, but with lot of rocks instead and a good range, 1000), 50 sec cooldown
a bit bigger AOE that light tanks swarm rockets
lv 1: 700 dmg, 40 mp
lv 2: 875 dmg, 50 mp
lv 3: 1050 dmg, 60 mp
lv 4: 1225 dmg, 70 mp
lv 5: 1500 dmg, 80 mp
Tank-Cannon is default weapon skill
...

Post your idea about a new tanks here.
Post a suggested strength, price, speed, type and skills of the tank. You can also be open for possible changes for your suggestion and type more possibilities and suggest more alternative skills you think it may fit into your tank.
Also post your tank model you wish represent your idea if you have found one, with link to screenshots if you have.
If you come up with and extraordinary good idea, maybe Exodus and Bob666 find your idea and/or inspiration useful and put YOUR idea in use in the the BT map.
Your idea should follow those BT standards:
Ability Standards:
Standard abilities
lv 1: 20% effect (10 mana, just an example)
lv 2: 40% effect
lv 3: 60% effect
lv 4: 80% effect
lv 5: 100% effect (50 mana)
Lv 10 abilities
lv 1: 50% effect (40 mana, just an example)
lv 2: 62.5% effect
lv 3: 75% effect
lv 4: 87.5% effect
lv 5: 100% effect (80 mana)
This applies to mana cost as well, but a standard abilities could also cost 12 mp pr level, like the light tanks super repair skill.
Skill damage/effect must be approximately at same amount and comparisonable with the tanks price. For example: A small hover tank (1600) can't have rocket with same strength as heavy tanks Rocket, right? For that will cause unbalance. Also a slow tank must have a slightly more benefit too? The demolisher is dangerous with his mines, which "sort of" compensate for it's low speed.
Also if your tank is an air tank, it's initial hp should be about 20% lower that it's current price in gold. This is the handicap for air units because they have no movement obstacles.
To start the tread, I will show an good example: My idea is...
The Rock Golem Robot (4000) (that really rocks

Hp: 4000
Price: 4000 gold
Speed: 270
Rock Throw (Q) 1250 cast range (10mp cost pr level)
40 sec cooldown
lv 1: 250 dmg, 1 sec stun
lv 2: 500 dmg, 1 sec stun
lv 3: 750 dmg, 1 sec stun
lv 4: 1000 dmg, 1 sec stun
lv 5: 1250 dmg, 1 sec stun
Ground Punch (W) 350 AOE (10mp cost pr level)
(Ground Only), 40 sec cooldown.
lv 1: 250 dmg, 50% slow for 3 sec
lv 2: 500 dmg, 50% slow for 3 sec
lv 3: 750 dmg, 50% slow for 3 sec
lv 4: 1000 dmg, 50% slow for 3 sec
lv 5: 1250 dmg, 50% slow for 3 sec
Mud Web (E) (10mp cost pr level)
(Air Only), 50 sec cooldown
lv 1: Webs an air tank for 1 sec
lv 2: Webs an air tank for 2 sec
lv 3: Webs an air tank for 3 sec
lv 4: Webs an air tank for 4 sec
lv 5: Webs an air tank for 5 sec
Ultimate ability
Rock Shower (R) (Like light tanks Swarm rocket skill, but with lot of rocks instead and a good range, 1000), 50 sec cooldown
a bit bigger AOE that light tanks swarm rockets
lv 1: 700 dmg, 40 mp
lv 2: 875 dmg, 50 mp
lv 3: 1050 dmg, 60 mp
lv 4: 1225 dmg, 70 mp
lv 5: 1500 dmg, 80 mp
Tank-Cannon is default weapon skill
...