2007-05-24, 15:41:47
Yeah you're right Saiyuki; I agree maybe I did overdo the Anti air missile skill dmg, maybe 375 dmg pr level for 12 mp pr level. This is 2000 gold anti-air tank, so too powerful skill suggestion for such cheap tank. My plan was to make a Anti-air super missile. It's very bad this model doesn't have attack animation for firing the rocket. I suggested the sweep scan (It scans right where it stands, so cloned "potion of omniscience") to make the flyer see mines, smoke gen, wards and invisible traders, but it can be changed to another ability. Maybe to imba level increase there, and 300 range, 2 sec reveal time pr level fits much better.
Maybe Defuse and detect ability instead, but maybe too imba. Maybe engine lockdown for 1 sec pr level (66% slow).
I like the AA missile skill, jet propulsion and energy web ultimate, but was unsure if the sweep scan skill suits it good. Also I may have chose a bad model too...
______________________
Changed suggestion:
Heatseeking Gemini Missile (Q) 1100 cast range, deadly vs air. (12mp cost pr level)
(Air Only), 55 sec cooldown.
lv 1: 375 dmg, 1 sec stun
lv 2: 750 dmg, 1 sec stun
lv 3: 1125 dmg, 1 sec stun
lv 4: 1500 dmg, 1 sec stun
lv 5: 1875 dmg, 1 sec stun
Sweep Scan (W) (8mp cost pr level), 45 sec cooldown.
lv 1: 300 scan area for 2 sec
lv 2: 600 scan area for 4 sec
lv 3: 900 scan area for 6 sec
lv 4: 1200 scan area for 8 sec
lv 5: 1500 scan area for 10 sec
Alternative secondary skill
Engine Lockdown (W) Slow target hero with 66% reduced speed (10mp cost pr level), 50 sec cooldown.
lv 1: 1 sec
lv 2: 2 sec
lv 3: 3 sec
lv 4: 4 sec
lv 5: 5 sec
Alternative secondary skill 2 - replacement of sweep scan
Flash Shock (W) (Dispel) Casting range 650. Damages and removes invisibility for units, wards and mines withing 450 AOE. Removes invisibility and buffs withing range (10mp cost pr level), 50 sec cooldown. (Visible flashy dispel effect on invisible enemy mines too!)
lv 1: 100 dmg, detonates mines withing 30 range of casting point (where you target the skill)
lv 2: 200 dmg, detonates mines withing 60 range of casting point
lv 3: 300 dmg, detonates mines withing 90 range of casting point
lv 4: 400 dmg, detonates mines withing 120 range of casting point
lv 5: 500 dmg, detonates mines withing 150 range of casting point
I like this alternative ability best so far.
Ultimate ability
Energy Web (R) (sort of Arial Shackles, but work on ground units too) Locks an enemy tank/air tank in position, but the air scout must hold it, if used on air, they will fall to the ground while beeing held by the energy web. Does 80 dmg pr sec (20 dmg pr 0.25 sec), casting range 450, 60 sec cooldown
lv 1: 3 s duration, for a total of 240 dmg, 40 mp
lv 2: 3.75 s duration, for a total of 300 dmg, 50 mp
lv 3: 4.5 s duration, for a total of 360 dmg, 60 mp
lv 4: 5.25 s duration, for a total of 420 dmg, 70 mp
lv 5: 6 s duration, for a total of 480 dmg, 80 mp
I may need a better model, with fire animation for the rocket ( I didn't check the model anim when I suggested the model)
Maybe Defuse and detect ability instead, but maybe too imba. Maybe engine lockdown for 1 sec pr level (66% slow).
I like the AA missile skill, jet propulsion and energy web ultimate, but was unsure if the sweep scan skill suits it good. Also I may have chose a bad model too...
______________________
Changed suggestion:
Heatseeking Gemini Missile (Q) 1100 cast range, deadly vs air. (12mp cost pr level)
(Air Only), 55 sec cooldown.
lv 1: 375 dmg, 1 sec stun
lv 2: 750 dmg, 1 sec stun
lv 3: 1125 dmg, 1 sec stun
lv 4: 1500 dmg, 1 sec stun
lv 5: 1875 dmg, 1 sec stun
Sweep Scan (W) (8mp cost pr level), 45 sec cooldown.
lv 1: 300 scan area for 2 sec
lv 2: 600 scan area for 4 sec
lv 3: 900 scan area for 6 sec
lv 4: 1200 scan area for 8 sec
lv 5: 1500 scan area for 10 sec
Alternative secondary skill
Engine Lockdown (W) Slow target hero with 66% reduced speed (10mp cost pr level), 50 sec cooldown.
lv 1: 1 sec
lv 2: 2 sec
lv 3: 3 sec
lv 4: 4 sec
lv 5: 5 sec
Alternative secondary skill 2 - replacement of sweep scan
Flash Shock (W) (Dispel) Casting range 650. Damages and removes invisibility for units, wards and mines withing 450 AOE. Removes invisibility and buffs withing range (10mp cost pr level), 50 sec cooldown. (Visible flashy dispel effect on invisible enemy mines too!)
lv 1: 100 dmg, detonates mines withing 30 range of casting point (where you target the skill)
lv 2: 200 dmg, detonates mines withing 60 range of casting point
lv 3: 300 dmg, detonates mines withing 90 range of casting point
lv 4: 400 dmg, detonates mines withing 120 range of casting point
lv 5: 500 dmg, detonates mines withing 150 range of casting point
I like this alternative ability best so far.
Ultimate ability
Energy Web (R) (sort of Arial Shackles, but work on ground units too) Locks an enemy tank/air tank in position, but the air scout must hold it, if used on air, they will fall to the ground while beeing held by the energy web. Does 80 dmg pr sec (20 dmg pr 0.25 sec), casting range 450, 60 sec cooldown
lv 1: 3 s duration, for a total of 240 dmg, 40 mp
lv 2: 3.75 s duration, for a total of 300 dmg, 50 mp
lv 3: 4.5 s duration, for a total of 360 dmg, 60 mp
lv 4: 5.25 s duration, for a total of 420 dmg, 70 mp
lv 5: 6 s duration, for a total of 480 dmg, 80 mp
I may need a better model, with fire animation for the rocket ( I didn't check the model anim when I suggested the model)