2007-05-24, 17:33:56
yeah nice, but I was thinking on removing the invisibility with dispel feature with Flash Shock but gonna rn it to Shock Scan (W)
Other wise Engine Lockdown is a very nice alternative, I think I maybe (only maybe) exclude Sweep Scan, but cannot decide which one suits better, It was very bad speed reduction on your engine lockdown suggestion of yours, (outrun still outruns that) maybe more mp cost and better slow effect, but only 5 sec duration to balance that.
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What about this
Engine Lockdown (W) Slowing target hero and melts mana. Lasts 5 Seconds. (9 Mana per Level, 40 seconds cooldown). The tanks does have 1.2 mana regen, so lv 2 will start reversing it with -0.4 mana reg.
lv 1: Speed reduction by 7%, 0.8 mana lost per second.
lv 2: Speed reduction by 14%, 1.6 mana lost per second.
lv 3: Speed reduction by 21%, 2.4 mana lost per second.
lv 4: Speed reduction by 28%, 3.2 mana lost per second.
lv 5: Speed reduction by 35%, 4 mana lost per second.
Alternative secondary
Shock Scan (W) (Dispel) Casting range 500. Damages and removes invisibility for units, wards and mines withing 450 AOE. Removes invisibility and buffs withing range. This does defuse mines close to the center of the shock. (9 mp cost pr level), 50 sec cooldown. (Visible flashy dispel effect on invisible enemy mines too!)
lv 1: 100 dmg, detonates mines withing 30 range of casting point (where you target the skill)
lv 2: 200 dmg, detonates mines withing 60 range of casting point
lv 3: 300 dmg, detonates mines withing 90 range of casting point
lv 4: 400 dmg, detonates mines withing 120 range of casting point
lv 5: 500 dmg, detonates mines withing 150 range of casting point
Detonation does happen if the mines are in the trigger range. If the player scans first, he see the mines and next time he maybe hits the correct spot. I dunno about mine defusing part of it cause imbalance... :?
Other wise Engine Lockdown is a very nice alternative, I think I maybe (only maybe) exclude Sweep Scan, but cannot decide which one suits better, It was very bad speed reduction on your engine lockdown suggestion of yours, (outrun still outruns that) maybe more mp cost and better slow effect, but only 5 sec duration to balance that.
________________________________
What about this
Engine Lockdown (W) Slowing target hero and melts mana. Lasts 5 Seconds. (9 Mana per Level, 40 seconds cooldown). The tanks does have 1.2 mana regen, so lv 2 will start reversing it with -0.4 mana reg.
lv 1: Speed reduction by 7%, 0.8 mana lost per second.
lv 2: Speed reduction by 14%, 1.6 mana lost per second.
lv 3: Speed reduction by 21%, 2.4 mana lost per second.
lv 4: Speed reduction by 28%, 3.2 mana lost per second.
lv 5: Speed reduction by 35%, 4 mana lost per second.
Alternative secondary
Shock Scan (W) (Dispel) Casting range 500. Damages and removes invisibility for units, wards and mines withing 450 AOE. Removes invisibility and buffs withing range. This does defuse mines close to the center of the shock. (9 mp cost pr level), 50 sec cooldown. (Visible flashy dispel effect on invisible enemy mines too!)
lv 1: 100 dmg, detonates mines withing 30 range of casting point (where you target the skill)
lv 2: 200 dmg, detonates mines withing 60 range of casting point
lv 3: 300 dmg, detonates mines withing 90 range of casting point
lv 4: 400 dmg, detonates mines withing 120 range of casting point
lv 5: 500 dmg, detonates mines withing 150 range of casting point
Detonation does happen if the mines are in the trigger range. If the player scans first, he see the mines and next time he maybe hits the correct spot. I dunno about mine defusing part of it cause imbalance... :?