2007-05-26, 14:28:07
Well the purpose was to reveal invisible so I added a small dmg, on big area, 450 AOE! Which is a quite large effect area.
Well I understand it does low dmg, compared to it's price on 2000, well the antigrav does 100 dmg pr level on it's EMP skill. But also shock scan can defuse mines in small area and also reveal invisible, simply removed both friendly and hostile buffs on friend or foes (This includes light tank heal, Traders smoke gen, what else... little). Well it barely exists effect that you can dispel, but most it purpose is to reveal mines and invisible units with an scan, that shocks; so it does little dmg on the scan.
Maybe Engine Lockdown.... is a better choice? Need a third opinion...
______________________________
Edit_
Engine Lockdown it will be then...
______________________________
Meanwhile, I got impatient and got a new idea!
WarMech (8500)
Model: Stalker http://hiveworkshop.com/resources_new/models/2804/
It have tauren movements, but look like a cool mech too!
Price: 8500
Hp: 8000
Speed: 330
Armor: 8
Trust Smash (Q) (Ground Only)
Smash a target with your energy staff, dealing heavy damage while smashing the enemy target and make it fly like a heavy Golf ball (Target flyes the same distance angle that the warmech is facing/hitting the target). Stuns target only while in air (No pause shit that stops victims orders). 10 mp cost pr level, 40 sec cooldown.
lv 1: 700 damage, 400 smash distance (This is how far the target will fly after beeing hit)
lv 2: 1400 damage, 600 smash distance
lv 3: 2100 damage, 800 smash distance
lv 4: 2800 damage, 1000 smash distance
lv 5: 3500 damage, 1200 smash distance
Shock Stomp (W)
Releases an energy shock field (Thunder clap anim on caster; lightning strikes on victims) which disables nearby ground and air tanks with long stun duration. Has 300 AOE, does knockback enemy units a little within range. 10 mp cost pr level, 45 sec cooldown. (Reason for the low dmg is for the increased stun for each level)
lv 1: 250 damage, 0.8 sec stun duration
lv 2: 500 damage, 1.6 sec stun duration
lv 3: 750 damage, 2.4 sec stun duration
lv 4: 1000 damage, 3.2 sec stun duration
lv 5: 1250 damage, 4 sec stun duration
Aegis Missile System (E) (Passive) (Air Only)
Additional auto tank weapon system which only target air units. Each rocket does 90 dmg. Has 1000 range. Cooldown decreases with each level.
lv 1: 1 sec cooldown, 90 dmg pr sec
lv 2: 0.5 sec cooldown, 180 dmg pr sec
lv 3: 0.33 sec cooldown, 270 dmg pr sec
lv 4: 0.25 sec cooldown, 360 dmg pr sec
lv 5: 0.2 sec cooldown, 450 dmg pr sec
Ultimate
Disruption Wave (R)
Releases a shockwave from your energy staff weapon, which damage and stuns units and structures in a line. 1 sec stun. (Impale logic) 60 sec cooldown. Casting range 800, effect range 1000.
lv 1: 1200 dmg, 48 mp cost
lv 2: 1500 dmg, 60 mp cost
lv 3: 1800 dmg, 72 mp cost
lv 4: 2100 dmg, 84 mp cost
lv 5: 2400 dmg, 96 mp cost
And default Tank-Cannon Skill (I dunno if both Tank-Cannon and Aegis Missile System work together smoothly)
Saiyuki Wrote:...but shock scan... hm... the goblin for 400G got a skill that stund and deals same damage per level... so this should be increased.. detonating mines... only if it effect all units then. (friendly and enemy)
Well I understand it does low dmg, compared to it's price on 2000, well the antigrav does 100 dmg pr level on it's EMP skill. But also shock scan can defuse mines in small area and also reveal invisible, simply removed both friendly and hostile buffs on friend or foes (This includes light tank heal, Traders smoke gen, what else... little). Well it barely exists effect that you can dispel, but most it purpose is to reveal mines and invisible units with an scan, that shocks; so it does little dmg on the scan.
Maybe Engine Lockdown.... is a better choice? Need a third opinion...
______________________________
Edit_
Engine Lockdown it will be then...
______________________________
Meanwhile, I got impatient and got a new idea!
WarMech (8500)
Model: Stalker http://hiveworkshop.com/resources_new/models/2804/
It have tauren movements, but look like a cool mech too!
Price: 8500
Hp: 8000
Speed: 330
Armor: 8
Trust Smash (Q) (Ground Only)
Smash a target with your energy staff, dealing heavy damage while smashing the enemy target and make it fly like a heavy Golf ball (Target flyes the same distance angle that the warmech is facing/hitting the target). Stuns target only while in air (No pause shit that stops victims orders). 10 mp cost pr level, 40 sec cooldown.
lv 1: 700 damage, 400 smash distance (This is how far the target will fly after beeing hit)
lv 2: 1400 damage, 600 smash distance
lv 3: 2100 damage, 800 smash distance
lv 4: 2800 damage, 1000 smash distance
lv 5: 3500 damage, 1200 smash distance
Shock Stomp (W)
Releases an energy shock field (Thunder clap anim on caster; lightning strikes on victims) which disables nearby ground and air tanks with long stun duration. Has 300 AOE, does knockback enemy units a little within range. 10 mp cost pr level, 45 sec cooldown. (Reason for the low dmg is for the increased stun for each level)
lv 1: 250 damage, 0.8 sec stun duration
lv 2: 500 damage, 1.6 sec stun duration
lv 3: 750 damage, 2.4 sec stun duration
lv 4: 1000 damage, 3.2 sec stun duration
lv 5: 1250 damage, 4 sec stun duration
Aegis Missile System (E) (Passive) (Air Only)
Additional auto tank weapon system which only target air units. Each rocket does 90 dmg. Has 1000 range. Cooldown decreases with each level.
lv 1: 1 sec cooldown, 90 dmg pr sec
lv 2: 0.5 sec cooldown, 180 dmg pr sec
lv 3: 0.33 sec cooldown, 270 dmg pr sec
lv 4: 0.25 sec cooldown, 360 dmg pr sec
lv 5: 0.2 sec cooldown, 450 dmg pr sec
Ultimate
Disruption Wave (R)
Releases a shockwave from your energy staff weapon, which damage and stuns units and structures in a line. 1 sec stun. (Impale logic) 60 sec cooldown. Casting range 800, effect range 1000.
lv 1: 1200 dmg, 48 mp cost
lv 2: 1500 dmg, 60 mp cost
lv 3: 1800 dmg, 72 mp cost
lv 4: 2100 dmg, 84 mp cost
lv 5: 2400 dmg, 96 mp cost
And default Tank-Cannon Skill (I dunno if both Tank-Cannon and Aegis Missile System work together smoothly)