2007-06-04, 13:31:39
Well I consider web ability as unique ability, and the rest is garbage. Cuz that kind of abilities is already used and boring abilities. Maybe I should suggest purely scripted abilities like "channel clones". unfortunately, I'm noob map maker and can't do JASS scripts, and won't humiliate myself by posting leaky GUI. You can do the scripting since you know how it works. Did made some horrible maps that causes mega lagg cuz of mega leaks. Never made a map that doesn't lagg... except a bad melee map.
You mean as unique as anti gravs hold ability and such?...
Well more boring abilities is coming up ^^
____________________________________
What about the firelord. It can become a cool robot. I suggest some skills for it, and it is an unused hero ^^. Model already exists in warcraft and you don't have to import it. sry I don't know how to make scripted abilities, so I just suggest the abilities. The best tank only costs 15000, it's so cheap so what about SUPER FIRELORD ROBOT xD. :lol:
Firelord Robot (24000) :twisted: Coolest hero in warcraft.
Price 24000
HP: 19000
Speed: 300
Armor: 20
It's the very powerful abilities which make up for the 5000 extra gold cost, and for the exploder/terrorist not having much difficulties with blasting this robot. Thus 5 huge explosives does 27000 dmg, so a firelord robot will die if the enemy terrorist do have 5 huge explosives, cuz he have 26600 hp at level 5. At level 22, he's surpassing the strength of 5 huge explosives, but exo and bob can do the balancing much better since they work with the map and knows the entire system.
Now the abilities....
Fireball (Q)
Projectile: Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
Throws a homing burning fireball on initial target, and does half slash dmg on nearby targets. (Blast effect on impact) Stunning main target for 1 second stun. has 200 AOE splash dmg. 1000 cast range. Costs 10 mp pr level. 40 sec cooldown.
lv 1: 700 dmg, half splash dmg
lv 2: 1400 dmg, half splash dmg
lv 3: 2100 dmg, half splash dmg
lv 4: 2800 dmg, half splash dmg
lv 5: 3500 dmg, half splash dmg
Alternative Suggestion
Firestreams (Q) (Ground Only)
Fire multiple firestreams that Flows at forward direction with random turns. Each firestream does 1000 dmg pr sec on direct contact, and is super deadly if you can use it on a dead end with an enemy tank trapped there. (Those "firestreams" are units that have immolation or similar ability) 10 mp cost pr level, 40 sec cooldown. Firestreams lasts 5 seconds, have 360 speed.
lv 1: 2 Firestreams
lv 1: 4 Firestreams
lv 1: 6 Firestreams
lv 1: 8 Firestreams
lv 1: 10 Firestreams
Overheat System (W) (Soul Burn logic) (Doomed art effect on the target unit)
overheat an enemy tank in extreme heat induced by the Firelord Robot, which cause some damage over time,
and prevent the enemy tank from using abilities and weapons. 700 cast range. Costs 12 mp pr level, 50 sec cooldown.
lv 1: 350 damage over 1 second; Target tank abilities and weapons are disabled.
lv 2: 700 damage over 2 seconds; Target tank abilities and weapons are disabled.
lv 3: 1050 damage over 3 seconds; Target tank abilities and weapons are disabled.
lv 4: 1400 damage over 4 seconds; Target tank abilities and weapons are disabled.
lv 5: 1750 damage over 5 seconds; Target tank abilities and weapons are disabled.
Alternative Suggestion
Lava Web (W)
(Arial Shackles logic, work on ground units too) Locks an enemy tank/air tank in position. Air Tanks will fall to the ground while beeing held by the energy web. Does 300 dmg pr sec; casting range 450. 40 sec cooldown, 10 mp cost pr level.
lv 1: 1 s duration
lv 2: 2 s duration
lv 3: 3 s duration
lv 4: 4 s duration
lv 5: 5 s duration
Heat Aura (E) (Passive ability)
Damages the nearby enemy units with an incredible heat. Has 600 range.
lv 1: 90 dmg pr sec
lv 2: 180 dmg pr sec
lv 3: 270 dmg pr sec
lv 4: 360 dmg pr sec
lv 5: 450 dmg pr sec
Alternative Suggestion
Burning Fireflies (E)
Possible model:
Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
The firelord robot releases a swarm of fireflies which spits fire on nearby targets. Lasts 15 seconds. Each firefly does 110 dmg pr sec (2x fire) with an 500 range spit fire (Autofire). 12 mp cost pr level.
lv 1: Releases 5 fireflies
lv 2: Releases 10 fireflies
lv 3: Releases 15 fireflies
lv 4: Releases 20 fireflies
lv 5: Releases 25 fireflies
Ultimate
Gigantic Flame Wave (R)
Something like that ^^
(Scripted Ability. Scaled dummy with scaling value 10.00, projectile art flamestrike) Makes a huge fire pillar that does heavy damage over short time, and does high dmg on nearby enemies and moderate damage to enemies further away from the center. Has about 1300 range effective flare radius (or as far as enlarged flame strike goes). It does half dmg against structures. 120 sec cooldown. Long cooldown. Casting time 2 sec.
lv 1: 10000 dmg at close center, 2000 dmg at edge. 72 mp cost (hero has 79 mp at lv 10)
lv 2: 12500 dmg at close center, 2500 dmg at edge. 90 mp cost (hero has 100 mp at lv 13)
lv 3: 15000 dmg at close center, 3000 dmg at edge. 108 mp cost (hero has 121 mp at lv 16)
lv 4: 17500 dmg at close center, 3500 dmg at edge. 126 mp cost (hero has 142 mp at lv 19)
lv 5: 20000 dmg at close center, 4000 dmg at edge. 144 mp cost (hero has 163 mp at lv 22)
Alternative Suggestion
Volcano (R)
5 levels of .... -.- I find this ability extremely boring...
I suggested alternative ability suggestions...
And the answer I get... "In your dreams" xD, but...
...In urush, the infernal tank can't stand up agains a exploder with 4 huge explosives, unless he got a gold hull, but who will buy gold hull and only have 10000 reserve for weapons? maybe very few.
You mean as unique as anti gravs hold ability and such?...
Well more boring abilities is coming up ^^
____________________________________
What about the firelord. It can become a cool robot. I suggest some skills for it, and it is an unused hero ^^. Model already exists in warcraft and you don't have to import it. sry I don't know how to make scripted abilities, so I just suggest the abilities. The best tank only costs 15000, it's so cheap so what about SUPER FIRELORD ROBOT xD. :lol:
Firelord Robot (24000) :twisted: Coolest hero in warcraft.
Price 24000
HP: 19000
Speed: 300
Armor: 20
It's the very powerful abilities which make up for the 5000 extra gold cost, and for the exploder/terrorist not having much difficulties with blasting this robot. Thus 5 huge explosives does 27000 dmg, so a firelord robot will die if the enemy terrorist do have 5 huge explosives, cuz he have 26600 hp at level 5. At level 22, he's surpassing the strength of 5 huge explosives, but exo and bob can do the balancing much better since they work with the map and knows the entire system.
Now the abilities....
Fireball (Q)
Projectile: Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
Throws a homing burning fireball on initial target, and does half slash dmg on nearby targets. (Blast effect on impact) Stunning main target for 1 second stun. has 200 AOE splash dmg. 1000 cast range. Costs 10 mp pr level. 40 sec cooldown.
lv 1: 700 dmg, half splash dmg
lv 2: 1400 dmg, half splash dmg
lv 3: 2100 dmg, half splash dmg
lv 4: 2800 dmg, half splash dmg
lv 5: 3500 dmg, half splash dmg
Alternative Suggestion
Firestreams (Q) (Ground Only)
Fire multiple firestreams that Flows at forward direction with random turns. Each firestream does 1000 dmg pr sec on direct contact, and is super deadly if you can use it on a dead end with an enemy tank trapped there. (Those "firestreams" are units that have immolation or similar ability) 10 mp cost pr level, 40 sec cooldown. Firestreams lasts 5 seconds, have 360 speed.
lv 1: 2 Firestreams
lv 1: 4 Firestreams
lv 1: 6 Firestreams
lv 1: 8 Firestreams
lv 1: 10 Firestreams
Overheat System (W) (Soul Burn logic) (Doomed art effect on the target unit)
overheat an enemy tank in extreme heat induced by the Firelord Robot, which cause some damage over time,
and prevent the enemy tank from using abilities and weapons. 700 cast range. Costs 12 mp pr level, 50 sec cooldown.
lv 1: 350 damage over 1 second; Target tank abilities and weapons are disabled.
lv 2: 700 damage over 2 seconds; Target tank abilities and weapons are disabled.
lv 3: 1050 damage over 3 seconds; Target tank abilities and weapons are disabled.
lv 4: 1400 damage over 4 seconds; Target tank abilities and weapons are disabled.
lv 5: 1750 damage over 5 seconds; Target tank abilities and weapons are disabled.
Alternative Suggestion
Lava Web (W)
(Arial Shackles logic, work on ground units too) Locks an enemy tank/air tank in position. Air Tanks will fall to the ground while beeing held by the energy web. Does 300 dmg pr sec; casting range 450. 40 sec cooldown, 10 mp cost pr level.
lv 1: 1 s duration
lv 2: 2 s duration
lv 3: 3 s duration
lv 4: 4 s duration
lv 5: 5 s duration
Heat Aura (E) (Passive ability)
Damages the nearby enemy units with an incredible heat. Has 600 range.
lv 1: 90 dmg pr sec
lv 2: 180 dmg pr sec
lv 3: 270 dmg pr sec
lv 4: 360 dmg pr sec
lv 5: 450 dmg pr sec
Alternative Suggestion
Burning Fireflies (E)
Possible model:
Abilities\Weapons\LavaSpawnMissile\LavaSpawnMissile.mdl
The firelord robot releases a swarm of fireflies which spits fire on nearby targets. Lasts 15 seconds. Each firefly does 110 dmg pr sec (2x fire) with an 500 range spit fire (Autofire). 12 mp cost pr level.
lv 1: Releases 5 fireflies
lv 2: Releases 10 fireflies
lv 3: Releases 15 fireflies
lv 4: Releases 20 fireflies
lv 5: Releases 25 fireflies
Ultimate
Gigantic Flame Wave (R)
Something like that ^^
(Scripted Ability. Scaled dummy with scaling value 10.00, projectile art flamestrike) Makes a huge fire pillar that does heavy damage over short time, and does high dmg on nearby enemies and moderate damage to enemies further away from the center. Has about 1300 range effective flare radius (or as far as enlarged flame strike goes). It does half dmg against structures. 120 sec cooldown. Long cooldown. Casting time 2 sec.
lv 1: 10000 dmg at close center, 2000 dmg at edge. 72 mp cost (hero has 79 mp at lv 10)
lv 2: 12500 dmg at close center, 2500 dmg at edge. 90 mp cost (hero has 100 mp at lv 13)
lv 3: 15000 dmg at close center, 3000 dmg at edge. 108 mp cost (hero has 121 mp at lv 16)
lv 4: 17500 dmg at close center, 3500 dmg at edge. 126 mp cost (hero has 142 mp at lv 19)
lv 5: 20000 dmg at close center, 4000 dmg at edge. 144 mp cost (hero has 163 mp at lv 22)
Alternative Suggestion
Volcano (R)
5 levels of .... -.- I find this ability extremely boring...
I suggested alternative ability suggestions...
And the answer I get... "In your dreams" xD, but...
...In urush, the infernal tank can't stand up agains a exploder with 4 huge explosives, unless he got a gold hull, but who will buy gold hull and only have 10000 reserve for weapons? maybe very few.