2009-06-25, 01:41:18
We had a discussion about that in the dev. section about 4 months ago (where Frechheit had nearly exactly the same point of view as you do, but you probably know that anyway). There wasn't a consensus, even tho we mentioned various concepts of dynamic prices, cp tp from/to the base only, cooldown, etc. Personally i'm against any change of the cp teleport cooldown, becouse of various gameplay (currently there are a couple of moves possible, which would be impossible with higher cd) and motivational reasons (as a result of those gameplay changes). If you want me to i can quote my argumentation from the dev.forum (it's german, won't be any problem for you, but maybe for other readers and I'm not in the mood of translating it right now).
Becouse of that the bounty was increased.
btw: Quite funny is the subjective perception in your last part. One of the argumentation against a change of the cptp, was the more dynamic and faster gameplay _with_ cptps as they are now. Same goes for teleporters, in my opinion a game without teleporters/worse cptp is way more static and boring. I really become sleepy playing side lane something like heavy/air ship/thunder vs heavy/air ship/thunder without porters, it's just too boring to me.
Quote:I know the enemy lost creepgold at the towers, but the towers were down, so they get all the creep money at the CP´s - pls dont tell me it should be tactical not to kill towers, that would get a very strange characteristic in BT -> dont hurt the enemy buildings
Becouse of that the bounty was increased.
btw: Quite funny is the subjective perception in your last part. One of the argumentation against a change of the cptp, was the more dynamic and faster gameplay _with_ cptps as they are now. Same goes for teleporters, in my opinion a game without teleporters/worse cptp is way more static and boring. I really become sleepy playing side lane something like heavy/air ship/thunder vs heavy/air ship/thunder without porters, it's just too boring to me.