2009-06-25, 08:43:57
Gammagulp Wrote:Well I played a game recently and again you can watch a lot of CP camping. With demons frosttanks and teleporter it gets even worse.
People just teleport everywhere and try to kill others at 1on3. That exploder is turned of I hope I dont need to say. The problem is the followong, if the tanks reach a value of 600 or more a team always teleport to one CP and try to kill. The 75 Teleport gold is not much if a creep later in the endgame give 60Gold, while it was only 24 in the beginning.
So people use the CP TP over and over again with the additional actually 3500 Teleporter range to protect a huge area and kille everyone in 2on1 if possible. Well you now might say it is skill, but otherwise it is really easy if you play that style and gets boring after only some games.
I would like to see the cooldown after using the CP TP for 75 Gold being increased drastic. That means i cannot teleport over the whole map every 4 seconds or what. If someone isnt able to teleport back within the next 12 or 15 seconds Battletanks could get more moving than the static fights atm.
--> I know the enemy lost creepgold at the towers, but the towers were down, so they get all the creep money at the CP´s - pls dont tell me it should be tactical not to kill towers, that would get a very strange characteristic in BT -> dont hurt the enemy buildings
I made the same suggestion like you. Prog says, that the game gets more static and boring with a worse CPTP, but I think it's just the other way round. When you are able to lure some enemies to a lane CP, your team members in mid now know, that they can try to get the mid CP, without having to fear the immediate return of the enemies. This rewards an offensive style of playing the game, instead of a defensive one, which is nearly always better for the game. This way it would be possible to have much more captures and re-captures of CPs, which equals are more dynamic gameplay for me.
Prog also said, that with a longer cooldown he wouldn't be able to defend 2 CPs on his own, which would limit a single player's possibilities and thus his motivation to play the game. I already told him, that I think that this is a rather weak argument, considering BT is a team game. Just like you lose some possibilities, you'd gain new ones, like the tactic described above.
Well, you can see where this discussion were going. Other suggestions for possible changes were a higher price for the CPTP (maybe even dynamic - increasing over time) or restricted targets for the CPTP, like only from the base to a CP, but not in between CPs.
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