Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Short Cooldown of CP Teleport
#15
Well, since your problem is mostly camping, what about this: When an enemy gets near your CP, it loses it's ability to heal. That way, you could also fight enemies at their own CP, so camping at them won't be as advantageous.

Or a different attempt:
I also thought about a concept of "neutral" Control Points. But there were some problems, which probably wouldn't improve the gameplay in the end. I imagined something like this:
  1. You get near the enemy CP
  2. Regardless if there is an enemy or not, you start capturing it, or rather they lose their ownership of it, which would last about 5 seconds
  3. After that, the CP is neutral, so neither one gets any advantages out of it (no creeps, healing and CPTP) and you can't start capturing it, as long as there is an enemy
  4. When there is only one team left at the CP it start's capturing the it, which also lasts about 5 seconds.

Well, I'm not sure about this, so post your opinion about this. One problem of the second suggestion would be the AntiGrav, he can disable his enemy and walk right up the CP and start capturing it and you couldn't do much about it.
This post has been brought to you by Sand - it's everywhere, get used to it.
Reply


Messages In This Thread
Short Cooldown of CP Teleport - by Gammagulp - 2009-06-25, 00:54:04
Re: Short Cooldown of CP Teleport - by Prog - 2009-06-25, 01:41:18
Re: Short Cooldown of CP Teleport - by Althend - 2009-06-25, 02:09:08
Re: Short Cooldown of CP Teleport - by Exodus - 2009-06-25, 08:43:57
Re: Short Cooldown of CP Teleport - by Frechheit - 2009-06-25, 12:10:27
Re: Short Cooldown of CP Teleport - by horselance - 2009-06-25, 12:56:24
Re: Short Cooldown of CP Teleport - by eSVau - 2009-06-25, 18:22:55
Re: Short Cooldown of CP Teleport - by Prog - 2009-06-25, 20:19:18
Re: Short Cooldown of CP Teleport - by TKF - 2009-06-25, 20:41:16
Re: Short Cooldown of CP Teleport - by horselance - 2009-06-25, 23:02:01
Re: Short Cooldown of CP Teleport - by Gammagulp - 2009-06-25, 23:21:33
Re: Short Cooldown of CP Teleport - by BENNIE.FM - 2009-06-26, 05:51:05
Re: Short Cooldown of CP Teleport - by Exodus - 2009-06-26, 11:24:52
Re: Short Cooldown of CP Teleport - by horselance - 2009-06-26, 12:15:25
Re: Short Cooldown of CP Teleport - by Althend - 2009-06-26, 12:33:20
Re: Short Cooldown of CP Teleport - by Prog - 2009-06-26, 12:41:01
Re: Short Cooldown of CP Teleport - by Althend - 2009-06-26, 12:46:25
Re: Short Cooldown of CP Teleport - by Gammagulp - 2009-06-26, 16:10:18
Re: Short Cooldown of CP Teleport - by TKF - 2009-06-26, 16:34:12
Re: Short Cooldown of CP Teleport - by Dr.McNinja - 2009-06-26, 16:56:38
Re: Short Cooldown of CP Teleport - by Prog - 2009-06-26, 17:21:14
Re: Short Cooldown of CP Teleport - by Zirze - 2009-07-20, 09:52:33
Re: Short Cooldown of CP Teleport - by Gammagulp - 2009-07-20, 16:36:37
Re: Short Cooldown of CP Teleport - by horselance - 2009-11-11, 11:08:37
Re: Short Cooldown of CP Teleport - by IlPalazzo - 2009-11-12, 04:36:16
Re: Short Cooldown of CP Teleport - by ericgrau - 2009-11-20, 16:55:13

Possibly Related Threads…
Thread Author Replies Views Last Post
  Teleport out of range RikonVan 9 10,152 2013-09-06, 08:21:54
Last Post: RikonVan
  Teleport Beacon Perfektionist 7 7,838 2012-10-30, 14:13:54
Last Post: Dr.xD
  Teleport time RikonVan 4 4,670 2012-06-01, 17:50:00
Last Post: El_Polacco
  Balancing teleport costs RikonVan 13 10,724 2011-11-29, 00:17:42
Last Post: progg
  Teleport Beacon ssl 36 22,897 2011-04-03, 22:34:41
Last Post: TKF



Users browsing this thread: 3 Guest(s)