2009-06-26, 11:24:52
Well, since your problem is mostly camping, what about this: When an enemy gets near your CP, it loses it's ability to heal. That way, you could also fight enemies at their own CP, so camping at them won't be as advantageous.
Or a different attempt:
I also thought about a concept of "neutral" Control Points. But there were some problems, which probably wouldn't improve the gameplay in the end. I imagined something like this:
Well, I'm not sure about this, so post your opinion about this. One problem of the second suggestion would be the AntiGrav, he can disable his enemy and walk right up the CP and start capturing it and you couldn't do much about it.
Or a different attempt:
I also thought about a concept of "neutral" Control Points. But there were some problems, which probably wouldn't improve the gameplay in the end. I imagined something like this:
- You get near the enemy CP
- Regardless if there is an enemy or not, you start capturing it, or rather they lose their ownership of it, which would last about 5 seconds
- After that, the CP is neutral, so neither one gets any advantages out of it (no creeps, healing and CPTP) and you can't start capturing it, as long as there is an enemy
- When there is only one team left at the CP it start's capturing the it, which also lasts about 5 seconds.
Well, I'm not sure about this, so post your opinion about this. One problem of the second suggestion would be the AntiGrav, he can disable his enemy and walk right up the CP and start capturing it and you couldn't do much about it.
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