2009-06-26, 12:33:20
The problem with second suggestion is that hit/and run cp would be too good.
I just would use my teleport to reach one cp. People would only have 5 sec to react before the cp get neutral. Then it would be too late for them to cptp.
I suggest another easier idea. When players cp-tp they lose 30% of their hp. The heal aura is still the same but defending would need more prevision/coordination.
I just would use my teleport to reach one cp. People would only have 5 sec to react before the cp get neutral. Then it would be too late for them to cptp.
I suggest another easier idea. When players cp-tp they lose 30% of their hp. The heal aura is still the same but defending would need more prevision/coordination.
I am so good that I don't even need to type -rc because I never die !