2009-06-26, 12:41:01
I don't like either of those attempts.
@ 1.: In my point of view a cp should be an advantage in defending, removing the heal whenever an enemy gets near it nihilates the advantage. Once being weaker than the opponent and without a tower you will need a teammate helping you out all the time, the teammates will have to camp even more (earlier).
@ 2.: 5 sec till neutral cp would imply that you need to cptp nearly instantly when the enemy is at your cp, you can imagine which results this implys.
€:
If 5 players port to a side lane cp it would be suicide to try defending then. Rather bad in my opinion. (5 players porting there is allready very very hard to counter, but it requires teamplay. Frechheit mentioned that way to counter campers allready, i think it's enough, but you need quite some teamplay for that.)
@ 1.: In my point of view a cp should be an advantage in defending, removing the heal whenever an enemy gets near it nihilates the advantage. Once being weaker than the opponent and without a tower you will need a teammate helping you out all the time, the teammates will have to camp even more (earlier).
@ 2.: 5 sec till neutral cp would imply that you need to cptp nearly instantly when the enemy is at your cp, you can imagine which results this implys.
€:
Quote:I suggest another easier idea. When players cp-tp they lose 30% of their hp. The heal aura is still the same but defending would need more prevision/coordination
If 5 players port to a side lane cp it would be suicide to try defending then. Rather bad in my opinion. (5 players porting there is allready very very hard to counter, but it requires teamplay. Frechheit mentioned that way to counter campers allready, i think it's enough, but you need quite some teamplay for that.)