2009-06-26, 16:56:38
Yep, once enemy has captured a cp past 50% or 5 seconds (or 10) then the healing is diabled. This could create problems though, where cp's are too hard to defend.
> Remove ability to buy troop pack from enemy facts.
>> Allow a purchase from facts that increase the heal rate for x seconds. Maybe allow it to stack.
This way people can decide whether defending a cp is worth the cost (of buying heal).
> Remove ability to buy troop pack from enemy facts.
>> Allow a purchase from facts that increase the heal rate for x seconds. Maybe allow it to stack.
This way people can decide whether defending a cp is worth the cost (of buying heal).
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