2009-06-26, 17:21:14
Gammagulp Wrote:CPTP: Slows your tank by 30% the next 4-7Seconds maybe. So you can defend the cp, but not hunt down enemy tanks to easy because you got the healing rate. The problem No. 1 is, that if you drive out of your CP the aura stays for the next 3-4seconds. You can see that in the beginning when light tanks with 70%HP leave the healing range, but are full healed while driving away.
Something like this sounds way better to me, forcing the one who cptp'ed to either port (which makes it possible for the other team to kill him afterwards, as he can't escape any more), or let the enemy escape (of course the one who allready was at the cp defending can hunt him down alone, but most of the time he is weaker than the former attacker, so it will be not that easy).