2009-10-12, 23:42:02
TKF Wrote:Well the battle tanks uses variables and most triggers uses player number 1-5 (which is red, blue, teal, purple, yellow) and 5-9 (orange, green, pink, grey, cyan) which is natural order.
If the colors was to be changed, everything in the triggers must be remade.
And Dota uses fog where the color identification matters more, here you see the enemy all the time and color doesn't play such a big role when there's no fog.
If this is a good idea or not using light and dark colors to seperate the teams is up to the mappers. For me it never mattered which random order colors are.
Fog is not the issue here. How could you even begin to say something like that? A person can mh in DOTA and know the colors of each side and exactly which hero that corresponded to each, a huge advantage. Is this a major factor in ganking? The answer is yes. Conisder comments by Tom-Ace, he memorized the colors and doesn't use Alt-A. This is a huge factor in understanding the depth this problem presents. If you can increase the proficiency of a large portion of your population by helping them in that manner, then you are doing btanks a huge favor.
ONE FINAL NOTE:
battle ships scheme:
North - RED (extremely close to DOTA's sentinel)
Teal (x)
Purple (x)
Yellow (x)
Orange (x)
Bright Green - not the same as DOTA's
South - BLUE (this isn't bright green, but a reasonable swap if you ask me)
(exactly the same as DOTA's scourge)
pink
light blue
gray
dark green
brown
AND even the BATTLESHIPS color scheme makes sense FFS!!!! Even changing to the
battleships colors would be an improvement! This has nothing to do with DOTA, it has
to do with assigning colors that MAKE SENSE!@