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gettin Imba
#8
Prog Wrote:*This results in a worse possibilty to use temporal advantages against people waiting for a stronger tank/hull, becouse the length of the advantage-time window is decreased.
*Same argument can be made with porter and the opportunity window with porter against no porter being shorter and any other temporal advantage.
*This implies different early-mid game balance in strategies. For example: artillery shot of the demolisher is way more effective in normal than in hb.

The faster pace is the crux of why most players who play HB like this mode. This means, that although temporary windows will close more quickly, the game transitions more quickly such that new ones will open to replace them. If the DevTeam cannot agree this is good thing, or even acceptable, in a fast-paced mode, then providing suggestions for an alternative may not be possible. :|

Prog Wrote:*Total weapon damage in comparison to Creepstats differ from normal mode, neglecting their difference in creeping capacity in hb (and/or shifting it towards different weapons).
*This Gold-to-Creep-stats difference influences all types of playstyles depending on force upgrades, namely: factories, troop command, troop command center, mines (item and demolisher), orbital control and bomb.
*It influences the defensive capacities of towers and barricades as well, making them weaker in general.
*Force Upgrades differ, shifting late game tank balance towards tanks without requirements, especially Frost Robot.
*As the importance of force upgrades decrease, the importance of control points decreases as well.
*Control Point Teleport becomes cheaper in terms of creeps-to-kill, making a more defensive orientated (camping) playstyle more viable.
*Offensive Factories become weaker due to the lower armor upgrades.

This pretty much umbrellas under one problem: creeps in HB are terribly weak compared to their tank/weapon counterparts. If creeps upgraded at shorter intervals (and possibly the maximum creep upgrades increased), then it would likely undo most of the unbalance found in this mode affecting creeps and upgrade-dependent weapons.
Starcraft II
PandaBearGuy.614
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Messages In This Thread
gettin Imba - by Scythe1337 - 2010-01-13, 22:24:21
Re: gettin Imba - by Paladon - 2010-01-13, 23:41:31
Re: gettin Imba - by newbcake3 - 2010-01-14, 00:16:30
Re: gettin Imba - by khEg - 2010-01-14, 00:45:15
Re: gettin Imba - by newbcake3 - 2010-01-14, 07:19:09
Re: gettin Imba - by Prog - 2010-01-14, 13:10:06
Re: gettin Imba - by newbcake3 - 2010-01-14, 19:18:58
Re: gettin Imba - by IlPalazzo - 2010-01-14, 21:35:44
Re: gettin Imba - by 5kHB - 2010-01-15, 00:09:02
Re: gettin Imba - by Scythe1337 - 2010-01-15, 00:11:54
Re: gettin Imba - by Prog - 2010-01-15, 00:35:18
Re: gettin Imba - by khEg - 2010-01-15, 10:02:33
Re: gettin Imba - by IlPalazzo - 2010-01-15, 16:10:56
Re: gettin Imba - by khEg - 2010-01-15, 16:29:07
Re: gettin Imba - by IlPalazzo - 2010-01-15, 16:58:54
Re: gettin Imba - by khEg - 2010-01-15, 18:22:47
Re: gettin Imba - by IlPalazzo - 2010-01-16, 00:41:11
Re: gettin Imba - by khEg - 2010-01-16, 00:53:09
Re: gettin Imba - by scron2 - 2010-01-16, 04:03:28
Re: gettin Imba - by karate_kid_x - 2010-01-19, 03:06:29
Re: gettin Imba - by Althend - 2010-01-19, 03:14:41
Re: gettin Imba - by newbcake3 - 2010-01-19, 18:05:51
Re: gettin Imba - by Paladon - 2010-01-19, 18:22:23
Re: gettin Imba - by newbcake3 - 2010-01-19, 18:41:40
Re: gettin Imba - by khEg - 2010-01-19, 19:25:11
Re: gettin Imba - by Paladon - 2010-01-19, 19:58:28
Re: gettin Imba - by newbcake3 - 2010-01-19, 21:33:47
Re: gettin Imba - by Paladon - 2010-01-19, 22:05:04
Re: gettin Imba - by Saiyuki - 2010-01-20, 01:57:23
Re: gettin Imba - by horselance - 2010-01-20, 11:49:49
Re: gettin Imba - by Scythe1337 - 2010-01-22, 12:34:01
Re: gettin Imba - by khEg - 2010-01-22, 16:17:18
Re: gettin Imba - by Tom-Ace - 2010-01-22, 22:49:17
Re: gettin Imba - by khEg - 2010-01-22, 23:14:12
Re: gettin Imba - by scron2 - 2010-01-23, 03:11:15
Re: gettin Imba - by mooneye - 2010-01-24, 07:32:42

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