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gettin Imba
#19
Prog Wrote:Just to mention some of the most obvious facts:
*You can change Tank/get hulls at a much lower lvl becouse of the additional gold.
*This results in a worse possibilty to use temporal advantages against people waiting for a stronger tank/hull, becouse the length of the advantage-time window is decreased.
*Same argument can be made with porter and the opportunity window with porter against no porter being shorter and any other temporal advantage.
*This implies different early-mid game balance in strategies. For example: artillery shot of the demolisher is way more effective in normal than in hb.
*Total weapon damage in comparison to Creepstats differ from normal mode, neglecting their difference in creeping capacity in hb (and/or shifting it towards different weapons).
*This Gold-to-Creep-stats difference influences all types of playstyles depending on force upgrades, namely: factories, troop command, troop command center, mines (item and demolisher), orbital control and bomb.
*It influences the defensive capacities of towers and barricades as well, making them weaker in general.
*Force Upgrades differ, shifting late game tank balance towards tanks without requirements, especially Frost Robot.
*As the importance of force upgrades decrease, the importance of control points decreases as well.
*Control Point Teleport becomes cheaper in terms of creeps-to-kill, making a more defensive orientated (camping) playstyle more viable.
*Offensive Factories become weaker due to the lower armor upgrades.

*Changing tanks depends on your strategy, many players can have the luxury of keeping cheaper tanks by going gold hull faster. Changing tanks happens, it doesn't mean you'll be at a level suitable to fully take advantage of them.

*The "advantage-window" of rushing a tank is decreased. That balance remark confirms that the normal mode is easier to gain an advantage on your opponent. How is nerfing this a bad thing, it creates more balance.

*Demolisher Artillery shot is more effective in HB than normal mode -- false statement. Mines are always better. This comment is more dependent on players going air then the game mode itself. Basically strategy-wise it's trivially NOT the game mode we are talking about if we are talking about this ability.

*People rushing teleporter, advantage window is decreased. Afraid some noob might copy you and get one too -soon? Abusing an item by using normal mode as a barrier to prevent the opposing person from regaining an edge.... how pathetic is that? If you are good in HB that won't matter. Either way there is an advantage window because bounties are higher -- that's an advantage. You have no clear conclusion here. It's just another arbitrary comment trying to sound important and written in stone, it is not.

*Creepstats are changed so it shifts what weapons are used -- how is this a problem? If you are good then you get weapons that get the job done. Another statement that says basically, with more gold they can afford better weapons. So what? Does this change your skill level? No. What is broken? I can't see anything wrong here.

*It makes towers/barracades weaker -- well they are also "cheaper" to buy and people still buy them so what is your point?

*Force upgrades differ - shifts game to 'frost' and tanks without requirements. Well, if you wait long enough you can get a better tank. You could upgrade but have you proven that upgrading is not a good idea in HB? I see no proof here. The Hunter tank is a good example of a tank that will nearly always be bought. What is the significance of even mentioning upgrades other than there is more gold, so they are cheaper. Are you trying to say the edge is lost once again from something that you could have a 'window of opportunity' on? This is coming back to the normal mode debate once again. If anything normal mode shifts the balance in that direction even more because at least in HB you can afford to reasonably upgrade.

*Control point TP is cheaper - this is a trivial issue. People camp in both modes. This shouldn't even be listed here because it's just another statement made to sound important when really it is saying NOTHING AT ALL.

*Offensive factories become weaker - yes it's true. A factory won't help you much in HB unless you have significantly upgraded armor. It's more of an "icing on the cake" kind of item isn't it? You don't start a game doing that kind of passive-unengaged-play and how it is used in each mode differs. Just because it is different doesn't mean there is something inherently wrong. People still can buy a powerplant and use it for regeneration near an enemy base which is mostly the usage it is used for anyway. Knowing how to use an item has to do with your own skill level. If the mode changes and you refuse to, then prepare to not get the same results. In this case your poor decision is the problem and not the game mode.
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Messages In This Thread
gettin Imba - by Scythe1337 - 2010-01-13, 22:24:21
Re: gettin Imba - by Paladon - 2010-01-13, 23:41:31
Re: gettin Imba - by newbcake3 - 2010-01-14, 00:16:30
Re: gettin Imba - by khEg - 2010-01-14, 00:45:15
Re: gettin Imba - by newbcake3 - 2010-01-14, 07:19:09
Re: gettin Imba - by Prog - 2010-01-14, 13:10:06
Re: gettin Imba - by newbcake3 - 2010-01-14, 19:18:58
Re: gettin Imba - by IlPalazzo - 2010-01-14, 21:35:44
Re: gettin Imba - by 5kHB - 2010-01-15, 00:09:02
Re: gettin Imba - by Scythe1337 - 2010-01-15, 00:11:54
Re: gettin Imba - by Prog - 2010-01-15, 00:35:18
Re: gettin Imba - by khEg - 2010-01-15, 10:02:33
Re: gettin Imba - by IlPalazzo - 2010-01-15, 16:10:56
Re: gettin Imba - by khEg - 2010-01-15, 16:29:07
Re: gettin Imba - by IlPalazzo - 2010-01-15, 16:58:54
Re: gettin Imba - by khEg - 2010-01-15, 18:22:47
Re: gettin Imba - by IlPalazzo - 2010-01-16, 00:41:11
Re: gettin Imba - by khEg - 2010-01-16, 00:53:09
Re: gettin Imba - by scron2 - 2010-01-16, 04:03:28
Re: gettin Imba - by karate_kid_x - 2010-01-19, 03:06:29
Re: gettin Imba - by Althend - 2010-01-19, 03:14:41
Re: gettin Imba - by newbcake3 - 2010-01-19, 18:05:51
Re: gettin Imba - by Paladon - 2010-01-19, 18:22:23
Re: gettin Imba - by newbcake3 - 2010-01-19, 18:41:40
Re: gettin Imba - by khEg - 2010-01-19, 19:25:11
Re: gettin Imba - by Paladon - 2010-01-19, 19:58:28
Re: gettin Imba - by newbcake3 - 2010-01-19, 21:33:47
Re: gettin Imba - by Paladon - 2010-01-19, 22:05:04
Re: gettin Imba - by Saiyuki - 2010-01-20, 01:57:23
Re: gettin Imba - by horselance - 2010-01-20, 11:49:49
Re: gettin Imba - by Scythe1337 - 2010-01-22, 12:34:01
Re: gettin Imba - by khEg - 2010-01-22, 16:17:18
Re: gettin Imba - by Tom-Ace - 2010-01-22, 22:49:17
Re: gettin Imba - by khEg - 2010-01-22, 23:14:12
Re: gettin Imba - by scron2 - 2010-01-23, 03:11:15
Re: gettin Imba - by mooneye - 2010-01-24, 07:32:42

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