2008-04-15, 01:49:58
RedNova Wrote:Tier one tanks: armor 0
Tinker - Ligth tank - Heli - grav tank - demolisher - exploder - shredder
Tier two tanks: armor 4, weapon 4 (20 minutes base)
Air Tank - Heavy tank - goblin tank - guard - ghost tank
Tier 3 tanks: armor 11, weapon 11 (55 minutes base)
Demon tank - frost robot
Special cases:
Infernal (armor/weapons 18)
Titan (armor/weapons 20)
A tear for the sky tank. You didn't even include it. lol
That strategy is inevitable. A lot of people will always choose defense over attack any day because defense allows you to stay in battle and creep longer. Not to mention the charged up specials that can kill basic tanks. And when I mean basic tanks I mean tinker, light tank, helicopter, anti-grav and demolisher.
But I don't think it's the best strategy. And I would assume the save up means going for anything greater than thunder tank straight up from your initial build.
It's always beaten by someone who progressively builds their tank up in attack and defense, allowing them not to save for that special tank.
Why? Because the save up strategy wastes a lot of time which you could used to develop other aspects of your tank. Using the save up strategy:
Lightning takes roughly 8 minutes.
Air takes 9-10 minutes.
Heavy takes 12-13 minutes.
Goblin takes 16-17 minutes.
Sky takes 20-21 minutes.
But you can get ahead of the attack and defense curve early.
If I could be more specific, it's like this:
You start off with light tank + any weapon (in my case, basic cannon because I can creep with it to my next goal in 5 minutes flat).
At 5 minutes - Buy a shredder and charge up stars so you can push early and creep better. Also prevent them from attacking your creeps for as long as possible.
At 10 minutes - Next on the agenda is to match Shredders HP with a weapon of similar value. Swarms are a good idea (then upgrade it).
At 14-15 minutes - If you're kicking ass and are able to tank everyone, get a second and upgrade.
At 16-17 minutes - Then buy a steel hull to boost your HP to 5700. Then upgrade it to 6700.
You can get this in the same amount of time it takes to get a Goblin Tank, match their HP and have a stronger attack build. Not to mention the constant early pushing, preventing them from making money. And if you've killed enough with this build, you can get a sky in 20 minutes.
Bring back old Death Magic.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.
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Beating rookies makes you a regular.
Beating regulars makes you a pro.
Beating pros makes you an authority.