2008-04-04, 16:43:28
I think some of you are missing the point. You don't have to wait 25 minutes to get a heavy tank, you can purchase armor upgrades yourself, it just means that you have to invest more money in getting a better tank. The reason this is important is that higher level tanks are always a better option to pick than early weapons. Low level tanks either have to upgrade or get a gold hull to not be completely marginallized, while their abilities remain sub-par.
I'm going to add on to my recommendations for change and relist them all:
(1.) Add armor upgrade level requirement to all tanks by the same metrics they already exist for high level tanks.
(2.) Make taking/holding control points more important. Even if it means that taking them should take longer than it currently does, there should be a larger gain from having them that's readily noticeable as well as a time period to elapse for the gain to take place. For example, your income should increase by +200/tick for each conquered control point after it has been yours for 2 minutes or something.
(3.) Make dying a larger deal. Yes it is already important not to die because you give them lots of money, gain less exp, etc. But there's not a large enough emphasis on it. I recommend either elongating the time you are dead for (based on experience level) and getting some type of monitary benefit for either a good K:D ratio or just either lots of kills or few deaths, each time you get money per tick from the dark forces.
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Also I have a question, do magic based weapons deal more damage to Heavy Tank, since the HT's armor is Heavy Armor which states it takes more damage from magic weapons?
-xeno
I'm going to add on to my recommendations for change and relist them all:
(1.) Add armor upgrade level requirement to all tanks by the same metrics they already exist for high level tanks.
(2.) Make taking/holding control points more important. Even if it means that taking them should take longer than it currently does, there should be a larger gain from having them that's readily noticeable as well as a time period to elapse for the gain to take place. For example, your income should increase by +200/tick for each conquered control point after it has been yours for 2 minutes or something.
(3.) Make dying a larger deal. Yes it is already important not to die because you give them lots of money, gain less exp, etc. But there's not a large enough emphasis on it. I recommend either elongating the time you are dead for (based on experience level) and getting some type of monitary benefit for either a good K:D ratio or just either lots of kills or few deaths, each time you get money per tick from the dark forces.
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Also I have a question, do magic based weapons deal more damage to Heavy Tank, since the HT's armor is Heavy Armor which states it takes more damage from magic weapons?
-xeno