2007-09-15, 22:17:42
Hard Shell
Model: Bug Hero
(If possible, reduce weapon ranges by 25 or even 50%; defensive tank)
Health: 5000
Armor: 10
Speed: (Slower than Heavy Tank)
Price: 7500
Skills:
Thorned Shell (passive)
Adds 1 armor per level; sends out a small thorn/needle every time the Tank is hit to a random enemy within 500 units doing 5 damage per level (maybe even more damage? Balance question ...).
Grip (passive)
Increases the tank's movement speed by ? per level.
Diamond Skin (passive)
Grants a 2% chance per level to withstand enemy spells.
Alternative: Absorbs one enemy spell every (300, 200, 100, 60, 30) seconds.
Though Stand (medium cooldown)
Adds 1 armor per level and 10 (20?) hp/s regeneration per level for 3 seconds per level while decreasing the tank's movement speed by 90%.
Ultimate: Creeping Host (medium cooldown)
Similar to Troop Command - summons small (temporary) bugs around the tank. The bugs' health and damage should scale appropriately but their attacks are melee only. They can't be controlled and instead act like default creeps walking towards the enemy base.
Model: Bug Hero
(If possible, reduce weapon ranges by 25 or even 50%; defensive tank)
Health: 5000
Armor: 10
Speed: (Slower than Heavy Tank)
Price: 7500
Skills:
Thorned Shell (passive)
Adds 1 armor per level; sends out a small thorn/needle every time the Tank is hit to a random enemy within 500 units doing 5 damage per level (maybe even more damage? Balance question ...).
Grip (passive)
Increases the tank's movement speed by ? per level.
Diamond Skin (passive)
Grants a 2% chance per level to withstand enemy spells.
Alternative: Absorbs one enemy spell every (300, 200, 100, 60, 30) seconds.
Though Stand (medium cooldown)
Adds 1 armor per level and 10 (20?) hp/s regeneration per level for 3 seconds per level while decreasing the tank's movement speed by 90%.
Ultimate: Creeping Host (medium cooldown)
Similar to Troop Command - summons small (temporary) bugs around the tank. The bugs' health and damage should scale appropriately but their attacks are melee only. They can't be controlled and instead act like default creeps walking towards the enemy base.