2008-04-02, 11:44:36
heyho, been a while... so keep in mind I'm not up2date with all topics... xD *i hope i can still write in good english... hell... xD*
finally i found some free time, so i played a bit.. and what happened? well, u may expect it by me writing a post in here.
the problems with weapons and/or tanks is quite hard. well, i don't rlly have the same prob in my mod, but that's another ...
more or less, my opinion is quite right with "smelly" and "DerSatan"
moreover, i don't rlly like to add more and more requirements ig, not that this may be me to do... so fine xD
but let me get a bit deeper into the first post... the replies includes more or less the same... ^^
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so far, good work =)
Saiyuki
finally i found some free time, so i played a bit.. and what happened? well, u may expect it by me writing a post in here.
the problems with weapons and/or tanks is quite hard. well, i don't rlly have the same prob in my mod, but that's another ...
more or less, my opinion is quite right with "smelly" and "DerSatan"
moreover, i don't rlly like to add more and more requirements ig, not that this may be me to do... so fine xD
but let me get a bit deeper into the first post... the replies includes more or less the same... ^^
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Haxz Wrote:%damage abilities: (...) In this case, there is a reason to upgrade to a new tank obviously because your abilities are stronger, but having the better tank does not mean an automatic win. This would place emphasis on buying guns because they are a solution.well, teamplay and then you rock the game, right? 2 heavy tanks in late game using the skill at nearly same time and.. "the end" message for the opposite team. quite funny though... xD
Haxz Wrote:There just needs to be other motives for buying things other than to have abilities that kill because guns become more useless the more abilites there are like this.altering the abilities might be a point, not in damage or stun, but maybe in mana (about 35% more) and cooldown (about 40% more), or even adding a casting time for the better tanks. (well last one .. not rlly)
Haxz Wrote:It does not have to be about money though, perhaps just having deaths last longer would be appropriateand i like the idea with increasing the reviving time, too. maybe let the bounty influence it, too? (about 1% could be fine)
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so far, good work =)
Saiyuki
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