2011-05-07, 15:16:05
(2011-05-07, 12:21:05)Exodus Wrote: I'll consider this. I also got other ideas for the ultimate, I will see what works out best for the Ghost Tank.
On another note: in case you guys were wondering how the development of the next version is coming along:
I already did some bugfixes and additional changes, but my current semester proved to be pretty time consuming. So it will probably take a while, until I get to put together another beta for you guys.
Ghost tank is an "assist" tank. I can't see anything about about the ultimate skill that it has. I do personally think that it is a very useful skill. It heals nearby "ALL NEAR" it for an x amount of hp(I forgot the amount) and it does that every 5th sec? If that skill is combined with advanced troop commands + those small ghostlingsthing skill something that it has. Then it it pretty strong and the units have a hard time dying.
The ghost tanks ultimate is pretty good I see no reason to change to for something else.
Free tinker & free oil for airships!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!
Why don't you ever see the headline "Psychic Wins Lottery"?
-CUZ THERE AREN'T ANY!!