2012-02-20, 12:35:18
oldscotch was hard to play they had better stats when we started attack the CPs (+2 or +3 kills ahead) after we got the CPs it was even up stats and they bought also repair moduls (2x) for a tower... be creative... buy facs up the armor.. buy bombs they dont even had a chance backdoor or hold the base long enough just becouse of consequent atacking base. and the big tanks where also even up: 3x inf vs 2x inf + 1 skyfort.
your game was really even and as you can see at 1h 30min theres was no big edge for one of the team so this could have end in a titan war 2h++
so if you increase the game length this also ended in a draw 99% for sure
calm down it was a great game to watch. what i excepted and i missed in the rules for a draw situation is the one with more CPS (all in all, captured ones and with base) should get +1 point extra... so 2 points for draw with more CPS and 1 point for the "losing" team holding their base 1,5h
your game was really even and as you can see at 1h 30min theres was no big edge for one of the team so this could have end in a titan war 2h++
so if you increase the game length this also ended in a draw 99% for sure

calm down it was a great game to watch. what i excepted and i missed in the rules for a draw situation is the one with more CPS (all in all, captured ones and with base) should get +1 point extra... so 2 points for draw with more CPS and 1 point for the "losing" team holding their base 1,5h