2012-02-20, 14:56:51
@FirePhoenix
What u did to end the game at 90min was perfectly right, because the game replay will be uploaded. Also because i have to count the kills/deaths at exactly 90min. Without ending the game at that time, it makes the calculation harder.
@Prokrastinat
>So before the last Attack the 1h and 30mins ran out.
> Means Draw. Is it really that representative?
A draw is a draw, no matter how well 1 team is playing. Even if the opponent team's base is almost killed, with only 1hp left at 90min, the game is still a draw. It is like in the soccer game. It is draw if it is 0:0, no matter if one team controls the ball for 90% of the time or shoot 100 times.
@everyone
I want to take this chance to explain the rules 1 more time.
1. At group phase, 4 teams in a group. 2 of the 4 teams will go out. It is like 50% of the chance, and not that difficult for a good team. So if your team really deserve it, you should be able to manage to get 1st or 2nd somehow. Simply 2 wins + 1 draw, or 1 wins + 2 draws your team will be likely to go out of the group.
2. The concept of "draw" is needed. Otherwise, if a team loses in the first 2 games, the chance to get to the 1st/2nd rank of the group will become very low (close to impossible). In this case, the 3rd game will become meaningless. But with draw game, the teams can have closer points, and the 3rd game will be also very exciting. Like the case in group A now, both Boozers and BuG have to be very careful for the remaining 2 games.
3. The "draw" is also designed to introduce more uncertainty at group phase, i.e. less predictable and therefore more fun. Because with the draw it can benefit weak teams, if they can plan a tactic to defend well for at least 90min when facing to a strong team (similar in soccer games too).
4. The limit of 90min is designed to make the "draw" happening more often. (I used to define the draw game at 1hour). If the draw can hardly happen, it makes no sense to have it.
5. The limit of 90min is not too short. For a good team, if they are obviously better, (or prepared), they can manage to win within 90min. The game OldSchool vs. OldScotch was a good example. I watched the game, and at 1 hour i was also thinking this gonna be a draw game. But OldSchool made it by good team attack. So, i believe 90min is enough for a team to claim themselve a good team.
6. And most important, the tournament has started already. So we won't change the rules anymore. The BTT rule has been published since 2011-12-07. If you guys have questions, you should've done that much more earlier.
What u did to end the game at 90min was perfectly right, because the game replay will be uploaded. Also because i have to count the kills/deaths at exactly 90min. Without ending the game at that time, it makes the calculation harder.
@Prokrastinat
>So before the last Attack the 1h and 30mins ran out.
> Means Draw. Is it really that representative?
A draw is a draw, no matter how well 1 team is playing. Even if the opponent team's base is almost killed, with only 1hp left at 90min, the game is still a draw. It is like in the soccer game. It is draw if it is 0:0, no matter if one team controls the ball for 90% of the time or shoot 100 times.
@everyone
I want to take this chance to explain the rules 1 more time.
1. At group phase, 4 teams in a group. 2 of the 4 teams will go out. It is like 50% of the chance, and not that difficult for a good team. So if your team really deserve it, you should be able to manage to get 1st or 2nd somehow. Simply 2 wins + 1 draw, or 1 wins + 2 draws your team will be likely to go out of the group.
2. The concept of "draw" is needed. Otherwise, if a team loses in the first 2 games, the chance to get to the 1st/2nd rank of the group will become very low (close to impossible). In this case, the 3rd game will become meaningless. But with draw game, the teams can have closer points, and the 3rd game will be also very exciting. Like the case in group A now, both Boozers and BuG have to be very careful for the remaining 2 games.
3. The "draw" is also designed to introduce more uncertainty at group phase, i.e. less predictable and therefore more fun. Because with the draw it can benefit weak teams, if they can plan a tactic to defend well for at least 90min when facing to a strong team (similar in soccer games too).
4. The limit of 90min is designed to make the "draw" happening more often. (I used to define the draw game at 1hour). If the draw can hardly happen, it makes no sense to have it.
5. The limit of 90min is not too short. For a good team, if they are obviously better, (or prepared), they can manage to win within 90min. The game OldSchool vs. OldScotch was a good example. I watched the game, and at 1 hour i was also thinking this gonna be a draw game. But OldSchool made it by good team attack. So, i believe 90min is enough for a team to claim themselve a good team.
6. And most important, the tournament has started already. So we won't change the rules anymore. The BTT rule has been published since 2011-12-07. If you guys have questions, you should've done that much more earlier.