2012-02-20, 18:30:30
(This post was last modified: 2012-02-20, 18:33:00 by olivercamel.)
@ Prokrastinat
>> (1) The possibility to delay a game too increase the killcounter (dont see risks here)
Yes the possibility is there. But you DO have a risk. You always have a risk before the win is in your pocket. It is just for a very pro team, the risk is very low. But for a not-that-good team, the risk is higher.
I believe for those very pro teams, they really don't need to care about to get extra kills by delaying the game. They care about how to win the game. Even though they can get extra kills, it won't matter much because the win already help them to rank up. And I believe for 90%+ players, when a win is there, they'd take it for safe. Not to risk it to get more kills, because you can never predict what's going on if you risk.
>> 2) The fact that the games are not at the same time (information advantage)
I can hereby announce already: the 2 games of the same group at round 3 will start at exactly at the same time.
>> 3) The negative aspect of winning fast = less kills because other indicators are not important
I still don't see why a fast win is bad. Yes, you may lose some kill counts, but more importantly you get a win and receive 3 points. As said before, with 1 win + 2 draw, you very likely already have enough points to go up for next phase.
>> 4) Your answers are not deep enough and NOT based on facts
I think my answers may not deep enough to cover all situations, but they are based on 90%+ common experiences of BT. As least in the 1st round, I don't see any team trying to abuse BTT rules. (They might do this now as you reminded them). On the other hand, I think your questions are NOT based on the common senses but based on very specific special situations.
@ LIoOoOoIL
>> well, really good players/teams "are able/could abuse" this kill/death szenario in the "worst case".
>> I mean, if u got the- mapcontrol/all cps captured- u can force try kill explizit 1 player of the opponents, and still can manage a win bevor the 1h30min mark is reachd (thats really just in the worst case... ).
>> so a win after 20mins as example after the opponents "-giveup", would disadvantage the winning team : P
See my comments for Prokrastinat's (1).
>> so, woulndt it be better if the k/d "ratio" get counted? (u cant compare soccer or other sportarts with BT)
I don't see why k/d ratio is better than k-d difference.
>> Also whats not luckily, that Captured CP´s get not counted in the endranking.
>> Loosing teams are not forced try capture CP´s back (and risk more deaths), just the winning team got the risk, by try winning the game.
Yes, captured CP doesn't count. As my example before, in the soccer game if you control the ball 90%+ time, it doesn't count also. (And yes, soccer is a different game, but the spirits between the games are the same.)
It is true that attacking is always more risky than defending. It is true almost everywhere. You can happily wait for a draw with low risk, or fight for a win with higher risk. But to get a win (2 more points), you do need to risk for it.
===========
At last, one more thing I just want to kindly remind you guys:
Please consider the BTT rules have to be simple, and defined in a way everyone can understand easily.
The BTT is not only for pro players with years of experiences, it is (to some aspect more importantly) also to welcome new BT players to join, so we can prompt the BT as it is such a good game. So, when defining the rules I think k-d would be an easy factor for any BT player to understand and calculate.
If any of you can formulate the your ideas in a statement like style, which is simple and can be easily understandable by every player, and it is indeed better than what we have now, we will consider to use it in the next BTT, if any.
>> (1) The possibility to delay a game too increase the killcounter (dont see risks here)
Yes the possibility is there. But you DO have a risk. You always have a risk before the win is in your pocket. It is just for a very pro team, the risk is very low. But for a not-that-good team, the risk is higher.
I believe for those very pro teams, they really don't need to care about to get extra kills by delaying the game. They care about how to win the game. Even though they can get extra kills, it won't matter much because the win already help them to rank up. And I believe for 90%+ players, when a win is there, they'd take it for safe. Not to risk it to get more kills, because you can never predict what's going on if you risk.
>> 2) The fact that the games are not at the same time (information advantage)
I can hereby announce already: the 2 games of the same group at round 3 will start at exactly at the same time.
>> 3) The negative aspect of winning fast = less kills because other indicators are not important
I still don't see why a fast win is bad. Yes, you may lose some kill counts, but more importantly you get a win and receive 3 points. As said before, with 1 win + 2 draw, you very likely already have enough points to go up for next phase.
>> 4) Your answers are not deep enough and NOT based on facts
I think my answers may not deep enough to cover all situations, but they are based on 90%+ common experiences of BT. As least in the 1st round, I don't see any team trying to abuse BTT rules. (They might do this now as you reminded them). On the other hand, I think your questions are NOT based on the common senses but based on very specific special situations.
@ LIoOoOoIL
>> well, really good players/teams "are able/could abuse" this kill/death szenario in the "worst case".
>> I mean, if u got the- mapcontrol/all cps captured- u can force try kill explizit 1 player of the opponents, and still can manage a win bevor the 1h30min mark is reachd (thats really just in the worst case... ).
>> so a win after 20mins as example after the opponents "-giveup", would disadvantage the winning team : P
See my comments for Prokrastinat's (1).
>> so, woulndt it be better if the k/d "ratio" get counted? (u cant compare soccer or other sportarts with BT)
I don't see why k/d ratio is better than k-d difference.
>> Also whats not luckily, that Captured CP´s get not counted in the endranking.
>> Loosing teams are not forced try capture CP´s back (and risk more deaths), just the winning team got the risk, by try winning the game.
Yes, captured CP doesn't count. As my example before, in the soccer game if you control the ball 90%+ time, it doesn't count also. (And yes, soccer is a different game, but the spirits between the games are the same.)
It is true that attacking is always more risky than defending. It is true almost everywhere. You can happily wait for a draw with low risk, or fight for a win with higher risk. But to get a win (2 more points), you do need to risk for it.
===========
At last, one more thing I just want to kindly remind you guys:
Please consider the BTT rules have to be simple, and defined in a way everyone can understand easily.
The BTT is not only for pro players with years of experiences, it is (to some aspect more importantly) also to welcome new BT players to join, so we can prompt the BT as it is such a good game. So, when defining the rules I think k-d would be an easy factor for any BT player to understand and calculate.
If any of you can formulate the your ideas in a statement like style, which is simple and can be easily understandable by every player, and it is indeed better than what we have now, we will consider to use it in the next BTT, if any.