Hmmm... Well I will let others have their say to see if they agree or disagree with you. Though I will outline some info
http://btanks.net/forum/showthread.php?tid=3347
Would +1% extra really transform the item from rather underpowered item to "ultra" overpowered? (keeping in mind the item costs over 9k total so it deserves some power)
The HP regen for any tank under 10K hp will also be weaker than the considerably less expensive repair bots. Super late game on a +30k Hp tank the HP regen could prove quite powerful... though for the waste of a valuable late game item slot and for being less reliable than a similarly priced power pack no one would bother using the item if it is less than 1.5%. The HP regen can be reduced to something like 1%, but the item will need an additional bonus to compensate or itl just be too weak to bother with both early and late game.
Or perhaps increasing the cost of the blueprint by 1k, thus making it MORE expensive (and somewhat less useful) than a power pack. Doesn't seem like a good deal though..
(2012-06-26, 20:01:04)unpredictable_m Wrote: Conversion System (Offensive)Currently, mass converter is set at +2%HP and +2%MP per kill which is considered quite underpowered and hence will be upgraded and/or changed.
+3% HP gained per kill -------> This is ultra OP if you mean a creep kill can give you 3% HP, so 3 creeps can give you 9% of your hp
+3% MP gained per kill -------> Same us above
http://btanks.net/forum/showthread.php?tid=3347
Would +1% extra really transform the item from rather underpowered item to "ultra" overpowered? (keeping in mind the item costs over 9k total so it deserves some power)
(2012-06-26, 20:01:04)unpredictable_m Wrote: Conversion System (Defensive)The MP regen can actually be WEAKER than the less expensive, underpowered mass converter (depending on your play style). I see your point though I suppose it could be reduced to +3MP per second.
+ 1.5% HP gained per second ---------> This is OP
+ 4 MP gained per second---------> This is OP
The HP regen for any tank under 10K hp will also be weaker than the considerably less expensive repair bots. Super late game on a +30k Hp tank the HP regen could prove quite powerful... though for the waste of a valuable late game item slot and for being less reliable than a similarly priced power pack no one would bother using the item if it is less than 1.5%. The HP regen can be reduced to something like 1%, but the item will need an additional bonus to compensate or itl just be too weak to bother with both early and late game.
Or perhaps increasing the cost of the blueprint by 1k, thus making it MORE expensive (and somewhat less useful) than a power pack. Doesn't seem like a good deal though..