2007-09-08, 00:09:54
Originally posted: Tue 05 Jun 07, 23:03
Well the Firelord only uses 4 of these abilities, I suggested alternatives, so more could be considered, rebalances with feedbacks, other suggestions and eliminate bad choices.
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I've checked both models that bob666 suggested here in the editor. The Orca Model with imported texture takes about 40kb, and that's not so much. Even if if lacks attack animations, it movement seems ok... and it may be a fair choice as a fighter. I've already suggested this model as a air scout, but it can be a fighter too ^^.
The oklepnik Tank seems ok... 65 kb Maybe it could serve as a medium tank. At least it does have a attack animation. Seems dull... But dunno...
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Edit_
Maybe the Orca model could fit in as a fighter that is stronger than heli, but also weaker than airship. I dunno how to suggest hp and price, so I just say a price and a hp amount in slump so far... This might be a very bad suggestion, so I like others to mention other good suggestion. Some of the Air Scout abilities may perhaps also fit in here. Dunno...
Haven't thought so much about this, so maybe just garbage...
Fighter
Price: 3100
HP: 2500
Speed: 300
Armor: 3
Gemini Missile (Q) (Air Only)
Fires a extremely powerful missile that can only target air tanks. 0.5 sec stun. 1200 range, 10 mp cost pr level. 40 sec cooldown.
Lv 1: 280 dmg
Lv 2: 560 dmg
Lv 3: 840 dmg
Lv 4: 1120 dmg
Lv 5: 1400 dmg
Alternative
Energy Torpedo (Q)
Fires a powerful energy torpedo shot at enemy target. Has 50 sec cooldown, 12 mp cost pr level. Cast Range 1300. (no stun, maybe to powerful?)
Lv 1: 240 dmg
Lv 1: 480 dmg
Lv 1: 720 dmg
Lv 1: 960 dmg
Lv 1: 1200 dmg
Signature Generator (W)
Temporarily confuses the enemy with radar jamming technology and creates false Fighter signatures that confuses and fooling the enemy weapons system for 2.5 sec, also reducing the chance of being hit by weapons. Incoming attacks and abilities during activation is nullified. 10 mp cost pr level, 40 sec cooldown.
Lv 1: 1 Signature
Lv 2: 2 Signatures
Lv 3: 3 Signatures
Lv 4: 4 Signatures
Lv 5: 5 Signatures
Alternative
Engine Lockdown (W) Fires a distruptive energy bolt that slows and does some damage to enemy tank over time. Lasts 5 Seconds. (10 Mana per Level, 40 seconds cooldown).
lv 1: Speed reduction by 8%, 150 damage over 5 sec.
lv 2: Speed reduction by 16%, 300 damage over 5 sec.
lv 3: Speed reduction by 24%, 450 damage over 5 sec.
lv 4: Speed reduction by 32%, 600 damage over 5 sec.
lv 5: Speed reduction by 40%, 750 damage over 5 sec.
Jet Propulsion (E)
Regular speed boost for air tanks. 30+ pr level.
Ultimate
Energy Web (R)
(sort of Arial Shackles, but work on ground units too) Locks an enemy tank/air tank in position and the caster cannot move while holding. if used on air, they will fall to the ground while being held by the energy web. Does 50 dmg pr sec (20 dmg pr 0.25 sec), casting range 500, 40 sec cooldown
lv 1: 4 s duration, for a total of 200 dmg, 40 mp
lv 2: 5 s duration, for a total of 250 dmg, 50 mp
lv 3: 6 s duration, for a total of 300 dmg, 60 mp
lv 4: 7 s duration, for a total of 350 dmg, 70 mp
lv 5: 8 s duration, for a total of 400 dmg, 80 mp
Already mentioned this one, I may find it fitting for this air tank, but I like to hear other suggestions, cuz I feel this is a bad suggestion... (other abilities?)
Anyway I think this model may go good for a fourth air tank... it's hard to find good air models... But it lacks attack anim, but does also only takes 40 kb, which is very good for not increasing map file size so much.
Edit_ (after a very long time)
I did find a couple of models. Maybe those can be used.
Obsidian Tank
Undead Fighter
Well the Firelord only uses 4 of these abilities, I suggested alternatives, so more could be considered, rebalances with feedbacks, other suggestions and eliminate bad choices.
________________________________________________
I've checked both models that bob666 suggested here in the editor. The Orca Model with imported texture takes about 40kb, and that's not so much. Even if if lacks attack animations, it movement seems ok... and it may be a fair choice as a fighter. I've already suggested this model as a air scout, but it can be a fighter too ^^.
The oklepnik Tank seems ok... 65 kb Maybe it could serve as a medium tank. At least it does have a attack animation. Seems dull... But dunno...
_____________________________________
Edit_
Maybe the Orca model could fit in as a fighter that is stronger than heli, but also weaker than airship. I dunno how to suggest hp and price, so I just say a price and a hp amount in slump so far... This might be a very bad suggestion, so I like others to mention other good suggestion. Some of the Air Scout abilities may perhaps also fit in here. Dunno...
Haven't thought so much about this, so maybe just garbage...
Fighter
Price: 3100
HP: 2500
Speed: 300
Armor: 3
Gemini Missile (Q) (Air Only)
Fires a extremely powerful missile that can only target air tanks. 0.5 sec stun. 1200 range, 10 mp cost pr level. 40 sec cooldown.
Lv 1: 280 dmg
Lv 2: 560 dmg
Lv 3: 840 dmg
Lv 4: 1120 dmg
Lv 5: 1400 dmg
Alternative
Energy Torpedo (Q)
Fires a powerful energy torpedo shot at enemy target. Has 50 sec cooldown, 12 mp cost pr level. Cast Range 1300. (no stun, maybe to powerful?)
Lv 1: 240 dmg
Lv 1: 480 dmg
Lv 1: 720 dmg
Lv 1: 960 dmg
Lv 1: 1200 dmg
Signature Generator (W)
Temporarily confuses the enemy with radar jamming technology and creates false Fighter signatures that confuses and fooling the enemy weapons system for 2.5 sec, also reducing the chance of being hit by weapons. Incoming attacks and abilities during activation is nullified. 10 mp cost pr level, 40 sec cooldown.
Lv 1: 1 Signature
Lv 2: 2 Signatures
Lv 3: 3 Signatures
Lv 4: 4 Signatures
Lv 5: 5 Signatures
Alternative
Engine Lockdown (W) Fires a distruptive energy bolt that slows and does some damage to enemy tank over time. Lasts 5 Seconds. (10 Mana per Level, 40 seconds cooldown).
lv 1: Speed reduction by 8%, 150 damage over 5 sec.
lv 2: Speed reduction by 16%, 300 damage over 5 sec.
lv 3: Speed reduction by 24%, 450 damage over 5 sec.
lv 4: Speed reduction by 32%, 600 damage over 5 sec.
lv 5: Speed reduction by 40%, 750 damage over 5 sec.
Jet Propulsion (E)
Regular speed boost for air tanks. 30+ pr level.
Ultimate
Energy Web (R)
(sort of Arial Shackles, but work on ground units too) Locks an enemy tank/air tank in position and the caster cannot move while holding. if used on air, they will fall to the ground while being held by the energy web. Does 50 dmg pr sec (20 dmg pr 0.25 sec), casting range 500, 40 sec cooldown
lv 1: 4 s duration, for a total of 200 dmg, 40 mp
lv 2: 5 s duration, for a total of 250 dmg, 50 mp
lv 3: 6 s duration, for a total of 300 dmg, 60 mp
lv 4: 7 s duration, for a total of 350 dmg, 70 mp
lv 5: 8 s duration, for a total of 400 dmg, 80 mp
Already mentioned this one, I may find it fitting for this air tank, but I like to hear other suggestions, cuz I feel this is a bad suggestion... (other abilities?)
Anyway I think this model may go good for a fourth air tank... it's hard to find good air models... But it lacks attack anim, but does also only takes 40 kb, which is very good for not increasing map file size so much.
Edit_ (after a very long time)
I did find a couple of models. Maybe those can be used.
Obsidian Tank
Undead Fighter