2013-01-19, 01:03:34
(2013-01-18, 07:36:37)dirtyterror Wrote: Can any one of mappers take a part in this topic? Do you intend to do something with it?
Because if not i dont see any sense in locking exploder in league mode...
I kinda agree. Exploder really breaks the balance, as you can now explode at will. Its really powerful as you can survive the explosion and damage others. The old way exploder was a riskful tactic as you paid with your bounty. Just a selfkill denies the enemy the gold and gives the tinker with explosives all the advantage. Even if he misses selfkill won't do much disadvantage.
Suggestions:
1.
Increasing the timecount will make it easier to attack tinker eith explosives, as just 3 second hes able to attack even when being pursued.
Atm tinker with explosives is really OP
2.
Make the user not die by his own explosion for 1 or 2 sec if it deals more damage than its hp, delay selfkill with 1 or 2 sec so its a potencial gamble to use explosives. However this would still be OP against weapons with high CD.
3.
Add 1 sec count if the ability teleport was used.
These are just suggestions to balance the currently unbalaned element of tinker + explosives.