2013-01-21, 13:04:11
Well currently tinker with explosives ruins a game on qualify. I tried it once and enemy team wasn't happy about it.
Something has to be done with this. Its hard when counter is at 3 seconds. Assist bonus isn't enough. Like in the old way of playing this tactic, it was a kill swap tactic which made it a risky tactic. Now its almost no risk at all.
Suggestion:
What if it kill someone, something would automatically get the kill of tinker?If it fails to kill only selfkill would apply.
Or do you have a better solution?
Otherwise so far this is not a good feature for btanks like it stands now. Maybe disable it for the tinkers to buy explosives? If domeone sells a tank and if it has explosives, those items is then disabled. Maybe this would be the most reasonable solution.
Something has to be done with this. Its hard when counter is at 3 seconds. Assist bonus isn't enough. Like in the old way of playing this tactic, it was a kill swap tactic which made it a risky tactic. Now its almost no risk at all.
Suggestion:
What if it kill someone, something would automatically get the kill of tinker?If it fails to kill only selfkill would apply.
Or do you have a better solution?
Otherwise so far this is not a good feature for btanks like it stands now. Maybe disable it for the tinkers to buy explosives? If domeone sells a tank and if it has explosives, those items is then disabled. Maybe this would be the most reasonable solution.