2013-01-22, 09:52:16
Alright, after some discussions, we came up with an idea. This would be additional to the assist suggestion.
What's important for me, is that the Explosives and Exploder not only simply get nerfed, much like Prog said it. I believe, that one way this could be done would be, that Explosives (once active and in countdown) can be defused by the (Mine) Defuser. This would go along with some number changes, like a longer countdown for the Explosives (like 4s) and a higher range for the Defuser.
With this you'd have a pretty good counter against Explosives and the Defuser would also become more useful. Especially at the beginning, when the Tinker still has a low Teleport range you can actually use the Defuser effectively.
Also, the defuse would work like with the mines. The Explosives would blow up and the one that used the Defuser would get the credit for the kill.
I am aware, that this would only work in early game, but for later stages in the game, there is the Burst Armor. The upgraded version of it is able to absorb Explosives of any size completely.
I think this will still not be enough for some of you, but I believe that this would be a reasonable change to improve the gameplay.
What's important for me, is that the Explosives and Exploder not only simply get nerfed, much like Prog said it. I believe, that one way this could be done would be, that Explosives (once active and in countdown) can be defused by the (Mine) Defuser. This would go along with some number changes, like a longer countdown for the Explosives (like 4s) and a higher range for the Defuser.
With this you'd have a pretty good counter against Explosives and the Defuser would also become more useful. Especially at the beginning, when the Tinker still has a low Teleport range you can actually use the Defuser effectively.
Also, the defuse would work like with the mines. The Explosives would blow up and the one that used the Defuser would get the credit for the kill.
I am aware, that this would only work in early game, but for later stages in the game, there is the Burst Armor. The upgraded version of it is able to absorb Explosives of any size completely.
I think this will still not be enough for some of you, but I believe that this would be a reasonable change to improve the gameplay.
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