Well then defuse + breaker will make explosives useless. As you said, burst armor is at the moment a good counter for explosives. Teleport breakers are also good counter for explosives (espacially when you don't stand near it...).
You suggest to give an assist for exploder suicide. But why would you up defuse range? And if you can see countdown with defuser, you will see it with detectors. This will make explosives useless ! Why do you want that? Then just remove explosives from game.
There will be no way to use explosives. And as I said : explosives are expensive. When someone use it he needs 10 kills at start to pay it back and upgrade it. And most of the time guys can afford little hull at 5' (or burst armor) : then they can't be killed by a little explosive, of hardly. Then tinker have to upgrade it, but it's hard with his little farm because that kind of player don't kill a lot of creeps, then they are out farmed from creeps...
I really don't understand why this need a change. Assist is a good idea because tinker can kill you and you get no gold because he can suicide, then this would balance a little bit. But now there is no big problem to counter a tinker exploder. There are a lot of move possibility and items to destroy them.
And again, if suicide give an assist, will it be the same for mine suicide and bomb suicide with sky forteress? (I don't know if it gives an assist already or not...)
You suggest to give an assist for exploder suicide. But why would you up defuse range? And if you can see countdown with defuser, you will see it with detectors. This will make explosives useless ! Why do you want that? Then just remove explosives from game.
There will be no way to use explosives. And as I said : explosives are expensive. When someone use it he needs 10 kills at start to pay it back and upgrade it. And most of the time guys can afford little hull at 5' (or burst armor) : then they can't be killed by a little explosive, of hardly. Then tinker have to upgrade it, but it's hard with his little farm because that kind of player don't kill a lot of creeps, then they are out farmed from creeps...
I really don't understand why this need a change. Assist is a good idea because tinker can kill you and you get no gold because he can suicide, then this would balance a little bit. But now there is no big problem to counter a tinker exploder. There are a lot of move possibility and items to destroy them.
And again, if suicide give an assist, will it be the same for mine suicide and bomb suicide with sky forteress? (I don't know if it gives an assist already or not...)