2013-01-24, 17:30:00
(2013-01-24, 14:40:04)Max Wrote: Well giving an assist would be the best solution to solve this problem in my opinion. And a tinker exploder will be maybe 10-0 after 5 min, just enough to make him upgrade his explosives and so on. But he only do that and use his gold only on explosives. He makes kills and get gold but help team 0. I played with one yesterday and after 1h05 he got a sky forteress... With 6 empty slots ! A tinker exploder can be boring at the begining, but is shit in the end ! Just have a look : http://league.btanks.net/game.php?gameid=35793 : green 492 creeps after 1h48 ! Tank value = 54k ! Don't say that tinker exploder is overpowered ! Just be patient. And with this assists thing probably coming on tinker exploder will be almost balanced.
Imagine situation: Whole team defend cp, 5 on 5 but one have exploder, then exploder sneak up BANG 3 players dead 2 left defending vs 4.
Mappers try to avoid overpowered items and so one. And this tactic cause more lotto then energy torpedo among 10 creeps + player.