2013-01-24, 19:01:17
That's why the assist idea could balance it a bit.
Otherwise : just buy burst armor ! You can afford one at 5' and upgrade it before 20'. Then tinker can explod you won't die. I just player a game when dami went tinker exploder in the end because game was lost. He got it at 25', even with 5.4k damage he didn't kill iguors. Why? Because he had burst upgraded ! You can afford 2.5k on steel hull, then why not 3k on burst? I think that a try should be made with assists, and see if it's more balanced or not, and then why not upgrading defuse. But if tinker exploder is too easy to counter, it will be too weak to play and then it will just need to be retired from btanks...
And if you defend a cp when there is an exploder : don't tell me that a whole team is stupid enough to stand all grouped on cp... And if they are, then they just deserve to lose XD
Otherwise : just buy burst armor ! You can afford one at 5' and upgrade it before 20'. Then tinker can explod you won't die. I just player a game when dami went tinker exploder in the end because game was lost. He got it at 25', even with 5.4k damage he didn't kill iguors. Why? Because he had burst upgraded ! You can afford 2.5k on steel hull, then why not 3k on burst? I think that a try should be made with assists, and see if it's more balanced or not, and then why not upgrading defuse. But if tinker exploder is too easy to counter, it will be too weak to play and then it will just need to be retired from btanks...
And if you defend a cp when there is an exploder : don't tell me that a whole team is stupid enough to stand all grouped on cp... And if they are, then they just deserve to lose XD