2013-01-25, 11:24:05
Oh ok, then it would be some kind of advantage to see tinker coming in early game right? Well. Hum... Will it be worth it? I mean paying 1250 just to try to avoid an explosion and getting no big advantage with that. I mean : you can defuse mines, this can give you creeps or tanks kills. But avoiding an exploder gives you nothing.
And i have a question : how assist will work? Because if tinker suicide, you don't have time to damage him to get the assist. Then all the guys dying to exploder will get assist? Then the thing is : when you actually avoid an explosion, you get nothing again if you don't damage him, then my point is that defuser won't be worth it. Mostly because 90% of times you see tinker coming and can evaluate when he will tp. Or maybe just give this faculty to eyes? This would be less expensive and easier to use. Do you see my point?
And i have a question : how assist will work? Because if tinker suicide, you don't have time to damage him to get the assist. Then all the guys dying to exploder will get assist? Then the thing is : when you actually avoid an explosion, you get nothing again if you don't damage him, then my point is that defuser won't be worth it. Mostly because 90% of times you see tinker coming and can evaluate when he will tp. Or maybe just give this faculty to eyes? This would be less expensive and easier to use. Do you see my point?