2013-01-25, 13:02:20
The plan was, that the Defuser works on Explosives the same way it does on mines. This means, that the Defuser would make the Explosives actually blow up and give you the credit for it. With this, the player with the Explosives will take full damage from the Explosives (instead of only half of it) and if he dies, you get the kill. So it's worth it.
And yes, without any damage dealt, you'll get no assist, but this should be obvious. As I said before, if the Exploder is actually caught by a Teleport Breaker, you'll get an assist, if he dies shortly after. The money he didn't get by killing you (and potentially other allies and creeps) and the assist gold should make the Breaker worthwhile, even when you only escaped one kill by the Exploder. This is also true, because the Exploder won't try to get you in that area anymore (if he has a basic understanding of how the game works), which gives you more security.
So even if the Breaker is somehow costly in the beginning, dieing to the Exploder is also costly for you.
And yes, without any damage dealt, you'll get no assist, but this should be obvious. As I said before, if the Exploder is actually caught by a Teleport Breaker, you'll get an assist, if he dies shortly after. The money he didn't get by killing you (and potentially other allies and creeps) and the assist gold should make the Breaker worthwhile, even when you only escaped one kill by the Exploder. This is also true, because the Exploder won't try to get you in that area anymore (if he has a basic understanding of how the game works), which gives you more security.
So even if the Breaker is somehow costly in the beginning, dieing to the Exploder is also costly for you.
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