2007-10-17, 18:44:04
The modeler should have added a cannon fire effect. This cannon just hangs on his back and does nothing in the animations. I checked the animations. The model is 171kb big when extracted.
Otherwise I would have suggested a skill, so his cannon on his back might be used for something and not just for the show.
WOW! have you put water over your head??hock: The long binding time make it way to imba. Teammates could come and finish the victim and have plenty of time to do it. That is extremely many seconds and makes the net launcher crap in comparison. If I would have been you, I would only set 1 sec pr level, 100 damage each second. A holding skill is imba, even if you also get immobilized, you can always abort it and move away (if it's aerial shackles clone) if the enemy tanks comes. Also extreme low cooldown.
But does with the buff everyone target the caster, which in case is the wolf and chase him? This skill does also have way to extremely low cooldown. This skill fits with the roar animation.
This is not a bad skill, perhaps the armor could be 1 pr level. And the speed bonus 10 pr level.
I don't know about this. Infernal has a similar ulti, but it only last for 2 sec and deliver heavy damage.
_____
I didn't mean to insult your ideas. I only got suprised with your first skill suggestion and your low cooldown suggestions to the skills. Maybe it could be like this? I would have changed the second and ulti, the 2 others look ok for me. If I were you I would perhaps suggested this.
Toxic Ensnare - 40 s cooldown, 10 mp cost pr level.
Makes the caster and the target immobile
Level 1 - Dealing 100 Damage each second for 1 seconds.
Level 2 - Dealing 100 Damage each second for 2 seconds.
Level 3 - Dealing 100 Damage each second for 3 seconds.
Level 4 - Dealing 100 Damage each second for 4 seconds.
Level 5 - Dealing 100 Damage each second for 5 seconds.
Wolf Leap - 25 s cooldown, 7 mp cost pr level.
This wolf look so agile, so why not a jump skill. It's still keeps the hunting purpose with this. It performs a quick jump. But the AG does have the same, so I don't know if this could fit.
Level 1 - Jumps 400 range
Level 2 - Jumps 600 range
Level 3 - Jumps 800 range
Level 4 - Jumps 1000 range
Level 5 - Jumps 1200 range
Improved Hydraulics [passive]
Level 1 - Increase Movement Speed by 10, Armor by 1 and Magic reduction by 3%.
Level 2 - Increase Movement Speed by 20, Armor by 2 and Magic reduction by 6%.
Level 3 - Increase Movement Speed by 30, Armor by 3 and Magic reduction by 9%.
Level 4 - Increase Movement Speed by 40, Armor by 4 and Magic reduction by 12%.
Level 5 - Increase Movement Speed by 50, Armor by 5 and Magic reduction by 15%.
Grenade Cluster [ulti] - 40 s cooldown, 40 mp cost + 10 pr level.
Bombards a area with grenade rain. 900 range. Splash dmg. (So the cannon on his back perhaps could be used here so it's not just for show). Couldn't think of other ulti's so this is a bad suggestion perhaps.
Level 1 - 700 dmg
Level 2 - 875 dmg
Level 3 - 1050 dmg
Level 4 - 1225 dmg
Level 5 - 1400 dmg
Otherwise I would have suggested a skill, so his cannon on his back might be used for something and not just for the show.
Saiyuki Wrote:Toxic Ensnare
Esnares a target unit, making both -caster and target unit- immovable, dealing damage as long as it lasts.
Level 1 - Dealing 35 Damage each second for 5 seconds.
Level 2 - Dealing 50 Damage each second for 7 seconds.
Level 3 - Dealing 65 Damage each second for 9 seconds.
Level 4 - Dealing 80 Damage each second for 11 seconds.
Level 5 - Dealing 95 Damage each second for 13 seconds.
Range: "800 + Level * 20"
Mana Costs: "30 + Level * 3" Mana
Cooldown: "11 + Level * 2" seconds
WOW! have you put water over your head??hock: The long binding time make it way to imba. Teammates could come and finish the victim and have plenty of time to do it. That is extremely many seconds and makes the net launcher crap in comparison. If I would have been you, I would only set 1 sec pr level, 100 damage each second. A holding skill is imba, even if you also get immobilized, you can always abort it and move away (if it's aerial shackles clone) if the enemy tanks comes. Also extreme low cooldown.
Saiyuki Wrote:Dark Howling
Decrease attack damage and attack speed of nearby enemy units. Moreover all buffed units, including hero type, will be forced to aim for the casting hero while buffed.
Level 1 - Decrease attack speed by 10%, attack damage by 5%, forcing attack by creeps for 4 seconds and for heros by 2 seconds.
Level 2 - Decrease attack speed by 20%, attack damage by 10%, forcing attack by creeps for 6 seconds and for heros by 3 seconds.
Level 3 - Decrease attack speed by 30%, attack damage by 15%, forcing attack by creeps for 8 seconds and for heros by 4 seconds.
Level 4 - Decrease attack speed by 40%, attack damage by 20%, forcing attack by creeps for 10 seconds and for heros by 5 seconds.
Level 5 - Decrease attack speed by 50%, attack damage by 25%, forcing attack by creeps for 12 seconds and for heros by 6 seconds.
Area of Effect: "1000 + Level * 20"
Mana Costs: "25 + Level * 3" Mana
Cooldown: "7 + Level * 3" seconds
But does with the buff everyone target the caster, which in case is the wolf and chase him? This skill does also have way to extremely low cooldown. This skill fits with the roar animation.
Saiyuki Wrote:Skilled Armor [passiv]
Increase movement speed, magic reduction and armor with each level.
Level 1 - Increase Movement Speed by 5, Armor by 0 and Magic reduction by 3%.
Level 2 - Increase Movement Speed by 10, Armor by 1 and Magic reduction by 6%.
Level 3 - Increase Movement Speed by 15, Armor by 2 and Magic reduction by 9%.
Level 4 - Increase Movement Speed by 20, Armor by 3 and Magic reduction by 12%.
Level 5 - Increase Movement Speed by 25, Armor by 4 and Magic reduction by 15%.
This is not a bad skill, perhaps the armor could be 1 pr level. And the speed bonus 10 pr level.
Saiyuki Wrote:Lightning Rain [ulti]
Note: Starfall as long as channeled or till mana runs out.
Consume Mana from the casting hero, dealing damage to nearby enemy units while channeling or till mana runs out.
Level 1 - Consuming 2 Mana per second, dealing 85 damage per hit.
Level 2 - Consuming 3 Mana per second, dealing 120 damage per hit.
Level 3 - Consuming 4 Mana per second, dealing 155 damage per hit.
Level 4 - Consuming 5 Mana per second, dealing 190 damage per hit.
Level 5 - Consuming 6 Mana per second, dealing 225 damage per hit.
Area of Effect: 1200
Mana Costs: "40 + Level * 5" Mana
Cooldown: "35 + Level * 5" seconds
I don't know about this. Infernal has a similar ulti, but it only last for 2 sec and deliver heavy damage.
_____
I didn't mean to insult your ideas. I only got suprised with your first skill suggestion and your low cooldown suggestions to the skills. Maybe it could be like this? I would have changed the second and ulti, the 2 others look ok for me. If I were you I would perhaps suggested this.
Toxic Ensnare - 40 s cooldown, 10 mp cost pr level.
Makes the caster and the target immobile
Level 1 - Dealing 100 Damage each second for 1 seconds.
Level 2 - Dealing 100 Damage each second for 2 seconds.
Level 3 - Dealing 100 Damage each second for 3 seconds.
Level 4 - Dealing 100 Damage each second for 4 seconds.
Level 5 - Dealing 100 Damage each second for 5 seconds.
Wolf Leap - 25 s cooldown, 7 mp cost pr level.
This wolf look so agile, so why not a jump skill. It's still keeps the hunting purpose with this. It performs a quick jump. But the AG does have the same, so I don't know if this could fit.
Level 1 - Jumps 400 range
Level 2 - Jumps 600 range
Level 3 - Jumps 800 range
Level 4 - Jumps 1000 range
Level 5 - Jumps 1200 range
Improved Hydraulics [passive]
Level 1 - Increase Movement Speed by 10, Armor by 1 and Magic reduction by 3%.
Level 2 - Increase Movement Speed by 20, Armor by 2 and Magic reduction by 6%.
Level 3 - Increase Movement Speed by 30, Armor by 3 and Magic reduction by 9%.
Level 4 - Increase Movement Speed by 40, Armor by 4 and Magic reduction by 12%.
Level 5 - Increase Movement Speed by 50, Armor by 5 and Magic reduction by 15%.
Grenade Cluster [ulti] - 40 s cooldown, 40 mp cost + 10 pr level.
Bombards a area with grenade rain. 900 range. Splash dmg. (So the cannon on his back perhaps could be used here so it's not just for show). Couldn't think of other ulti's so this is a bad suggestion perhaps.
Level 1 - 700 dmg
Level 2 - 875 dmg
Level 3 - 1050 dmg
Level 4 - 1225 dmg
Level 5 - 1400 dmg