2007-10-25, 20:55:42
He's good at suggesting special abilities. Could be nice with a 25000 gold tank. Battle tanks could need some more spice. But the main problem could probably be to find a excellent tank model (A model of behemoth, I would like to see ^^). For example the firelord ingame model might be useful for an additional tank (or robot -.-), he looks almost as powerful as the infernal and frost robot when using 1.70 scaling value. But he doesn't look like a tank, so therefore not an option. I found quite a neat air tank model, but looks to similar to the sky tank.
GoblinSteamRoller. This one was submitted yesterday. The hive model moderator made a small tank model. (doesn't probably fit into Battle Tanks)
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I might suggsest some unique future abilities that it's not used in Battle Tanks, that possible new tanks could use some of them. Maybe you like it or not
Doom like ability (only for a few sec), perhaps make it last 1 sec pr level. Result: Disables the targets tanks weapons and abilities for a short time. It could for example be the firelords Overheat system ability. This is extremely imba, even for only 1 second, it stops all firepower during that time.
Bladestorm. It stacks. No one uses a bladestorm like ability. Multiple dummies that could function as slow "seeking projectiles" For example razor blades (glaives). For example glaive throwers razor blades or for better uses. Maybe not very popular ability to use.
The tinkers engineering skill is unused. It could be a passive skill that boosts all other abilities when it's leveled. It could perhaps function as a passive skill that reduces abilities cooldowns with 5% pr level or a number of seconds that is reduced on the abilities each level. Also this could as well boost damage or other changes to 1 or more abilities. :!: The problem with this ability is that is cause the same lagg as when you learn tinker module skill
Time Warp ability (scripted). A skill that memorizes the hp and mp you have when you activate it and after 8 seconds you return to the exact spot you where during activation and you gain exact hp and mana as when you activated, but after 20 seconds later when it has expired, a time distortion feedback occurs which is same as the damage you have taken in difference from the time you activated until when it expired (sort of a damage dept), which might kill you ^^. If if was positive instead, you are healed ^^. I could be a ultimate like ability that works for 8 seconds + 2 seconds pr level. This ability can be used to survive in the right moment, or cause a lucky healing in right moment.
Earth Shaker/Ground Mauler (scripted) (Thunder storm like, but its AOE increases for each second). An expanding AOE effect that does damage every second and lasts for a short time. It AOE increases every second, then expires after, for example 8 seconds. Maybe this doesn't look so unique.
Ground Spikes. Just like Crypt lords impale. Could be cool to see the tanks be thrown up in the air :mrgreen:, no what if it was like Shooting Star!!!, Aurons overdrive in FFX, makes the tank to be slammed to the other side of the map :lol: :mrgreen: maybe an overkill :mrgreen: (ROFL)
GoblinSteamRoller. This one was submitted yesterday. The hive model moderator made a small tank model. (doesn't probably fit into Battle Tanks)
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I might suggsest some unique future abilities that it's not used in Battle Tanks, that possible new tanks could use some of them. Maybe you like it or not
Doom like ability (only for a few sec), perhaps make it last 1 sec pr level. Result: Disables the targets tanks weapons and abilities for a short time. It could for example be the firelords Overheat system ability. This is extremely imba, even for only 1 second, it stops all firepower during that time.
Bladestorm. It stacks. No one uses a bladestorm like ability. Multiple dummies that could function as slow "seeking projectiles" For example razor blades (glaives). For example glaive throwers razor blades or for better uses. Maybe not very popular ability to use.
The tinkers engineering skill is unused. It could be a passive skill that boosts all other abilities when it's leveled. It could perhaps function as a passive skill that reduces abilities cooldowns with 5% pr level or a number of seconds that is reduced on the abilities each level. Also this could as well boost damage or other changes to 1 or more abilities. :!: The problem with this ability is that is cause the same lagg as when you learn tinker module skill
Time Warp ability (scripted). A skill that memorizes the hp and mp you have when you activate it and after 8 seconds you return to the exact spot you where during activation and you gain exact hp and mana as when you activated, but after 20 seconds later when it has expired, a time distortion feedback occurs which is same as the damage you have taken in difference from the time you activated until when it expired (sort of a damage dept), which might kill you ^^. If if was positive instead, you are healed ^^. I could be a ultimate like ability that works for 8 seconds + 2 seconds pr level. This ability can be used to survive in the right moment, or cause a lucky healing in right moment.
Earth Shaker/Ground Mauler (scripted) (Thunder storm like, but its AOE increases for each second). An expanding AOE effect that does damage every second and lasts for a short time. It AOE increases every second, then expires after, for example 8 seconds. Maybe this doesn't look so unique.
Ground Spikes. Just like Crypt lords impale. Could be cool to see the tanks be thrown up in the air :mrgreen:, no what if it was like Shooting Star!!!, Aurons overdrive in FFX, makes the tank to be slammed to the other side of the map :lol: :mrgreen: maybe an overkill :mrgreen: (ROFL)