2007-11-05, 23:12:19
Lucker: Damn lucker that gets under 3% hp at any given time gives 1+ (he must heal again above 10% before this counts again) xD
Multikiller or Serialkiller: (adds 1+ to multikill if 1 double kill, +2 if triple, 3+ if multi and so on. 3 double kills gives 3+, while 3 triple kills give 6+ to multikill score)
Best Player: (kills-deaths)+(Total Tankvalue/1000)+(Tank lv*2)+(CP captures*4) or something like that
Defender: Tinker uses modules counts 1+ towards, buying a repair thingy, for each 50 repair done by repair thingy gives 1x lv+ (tinker lv1 repair, 100 times, lv2 50 times, lv3 33 times, lv4 25 times lv 5 20 times) A local integer that counts. (You see the entire value is divided by 100 as integer, so modules gives +100, buying repair thingy gives +100, nah to complicated)
Multikiller or Serialkiller: (adds 1+ to multikill if 1 double kill, +2 if triple, 3+ if multi and so on. 3 double kills gives 3+, while 3 triple kills give 6+ to multikill score)
Best Player: (kills-deaths)+(Total Tankvalue/1000)+(Tank lv*2)+(CP captures*4) or something like that
Defender: Tinker uses modules counts 1+ towards, buying a repair thingy, for each 50 repair done by repair thingy gives 1x lv+ (tinker lv1 repair, 100 times, lv2 50 times, lv3 33 times, lv4 25 times lv 5 20 times) A local integer that counts. (You see the entire value is divided by 100 as integer, so modules gives +100, buying repair thingy gives +100, nah to complicated)