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new end-of-game-awards
#7
hmm maybe, but then we will have to remove some other awards...

and traveller is possible yes (its the most interesting one to scriptTongue ) i just would need a loop which runs every 0.3 seconds, save the location of the tank, and measure the distance to the location after 0.3 seconds, add it to a variable, set the location again, and so on... but i dont know if thats worth the performance, even if its just a very bit^^ if you have 1000 of those small functions, the map starts to lagg, too
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Messages In This Thread
new end-of-game-awards - by DerSatan - 2007-11-05, 22:42:53
Re: new end-of-game-awards - by TKF - 2007-11-05, 23:12:19
Re: new end-of-game-awards - by Phönix - 2007-11-06, 18:57:01
Re: new end-of-game-awards - by DerSatan - 2007-11-06, 23:06:50
Re: new end-of-game-awards - by TKF - 2007-11-06, 23:18:47
Re: new end-of-game-awards - by Batto - 2007-11-07, 00:24:36
Re: new end-of-game-awards - by Bob666 - 2007-11-07, 00:32:43
Re: new end-of-game-awards - by Batto - 2007-11-07, 01:24:47
Re: new end-of-game-awards - by Gnome007 - 2007-11-07, 03:39:29
Re: new end-of-game-awards - by TKF - 2007-11-07, 10:25:18
Re: new end-of-game-awards - by Bob666 - 2007-11-07, 13:53:11
Re: new end-of-game-awards - by TKF - 2007-11-07, 14:02:14
Re: new end-of-game-awards - by Bob666 - 2007-11-07, 16:34:32
Re: new end-of-game-awards - by DerSatan - 2007-11-07, 18:28:21
Re: new end-of-game-awards - by Bob666 - 2007-11-07, 18:31:25
Re: new end-of-game-awards - by TKF - 2007-11-07, 22:30:59

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