2007-11-15, 15:39:43
Vomitus Wrote:offt: btw, may be make some more sort of Tinkers? ;-)
perhaps a new utilty unit.
Goblin Specialist (1900) (Perhaps alchemist model) It's weakness is that it lacks tank cannon and has a bit less hp, but his special abilities makes up for that. Available at tank contruction hall.
Price: 1900
HP: 1400
Speed: 270
Armor: 1
Multi Teleporter (Q) Has the ability to teleport friendlies or hostile tanks which is within 400 range of the user, whetever hostile or not. Does not inlcude creeps. You can for example teleport a hostile enemy tank deep inside your defense, or make a grouped teleport assault. It works as a normal teleport too if you're alone. 12 mp cost pr level. 80 sec cooldown. (Imba?)
Level 1: 750 range
Level 2: 1250 range
Level 3: 1750 range
Level 4: 2250 range
Level 5: 2750 range
Teleport Breaker (W) 10 mp pr level, 60 sec cooldown - Works like teleport breaker item. (Bad idea perhaps)
lasts 1 min pr level
EMP Mines (E) - 10 mp pr level. Blue mines
Does 100 dmg pr level, + disable all abilities and weapons for 1 second pr level. (Doom like ability cast by a dummy) Can be defused as a mine.
Mobile Bomb Trap (R) - Plants mobile bomb trap, which activates and begins to run after enemy tanks which is within 600 range of the bomb. It will detonate when it get contact with the enemy tank or explode after 5 seconds after it begins to move after activation. Can be defused as a mine. 50 sec cooldown.
Level 1: 1000 dmg, 44 mp cost
Level 2: 1250 dmg, 55 mp cost
Level 3: 1500 dmg, 66 mp cost
Level 4: 1750 dmg, 77 mp cost
Level 5: 2000 dmg, 88 mp cost.
Sweep Scan (T)
Detects invisible units for 6 seconds. 300 AOE pr level. 8 mp cost pr level. 30 sec cooldown.