2008-01-03, 16:43:24
i got an idea to rework the purchasable mines, as people keep discussing the use od mines/radar/remote defuse.
what about making mines consumable? of course consumable mines should be cheaper, maybe their cooldown should be reduced a little then, too. i thought of 8-20 charges.
this would make mines more attractive i think, especially when the cost is lowered. so buying a radar/remote defuse could become more attractive too in games where mines are used, but dont make the mining player lose so much money.
i have seen a non-trading player buying the purchasable mines exactly one time, and i have played many BT games.
what about making mines consumable? of course consumable mines should be cheaper, maybe their cooldown should be reduced a little then, too. i thought of 8-20 charges.
this would make mines more attractive i think, especially when the cost is lowered. so buying a radar/remote defuse could become more attractive too in games where mines are used, but dont make the mining player lose so much money.
i have seen a non-trading player buying the purchasable mines exactly one time, and i have played many BT games.