2008-06-11, 00:24:05
Teleport breakers are useful in those situations. We once had a teleport-happy close range goblin tank with very superior weapons (close range of course). When we put some telebreakers near our warp spots, he suddently became a lot less effective. Still deadly, but not the teleport-then-use-all-skills-equal-3-kills kind.
Close range weapons do become more useful when HP is plentiful, but I don't think this can be fixed unless we break the cost formula the mapmakers use. And that wont happen anytime soon unless there is a major redesign done.
Close range weapons do become more useful when HP is plentiful, but I don't think this can be fixed unless we break the cost formula the mapmakers use. And that wont happen anytime soon unless there is a major redesign done.