2008-06-11, 00:49:28
Well, I'm aware of this problem. Short range weapon are of course very strong and they are more useful later in the game, for two reasons: you have more HP and thatswhy play more risky and then there is the teleporter.
Without the teleporter most of the tanks would have problems getting close enough to their opponents, so I'm not sure if this is the fault of the weapon formula or this particular item.
I think everyone knows that the teleporter is very strong, maybe even too strong, since nearly everyone gets it in the end. But if we should change anything, what would it be? Less range? More mana costs? Higher cooldown? Casting time? I'm not sure.
And of course, its also possible to change the weapon formula again, but you know, its quite some work to change over 100 weapons :/
Without the teleporter most of the tanks would have problems getting close enough to their opponents, so I'm not sure if this is the fault of the weapon formula or this particular item.
I think everyone knows that the teleporter is very strong, maybe even too strong, since nearly everyone gets it in the end. But if we should change anything, what would it be? Less range? More mana costs? Higher cooldown? Casting time? I'm not sure.
And of course, its also possible to change the weapon formula again, but you know, its quite some work to change over 100 weapons :/
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