2008-08-05, 19:39:39
Here is my idea:
The Sniper (2000)
Hp: 500
Price: 2000 gold
Speed: 250
Camoflouge (Q) (10mp cost pr level)
40 sec cooldown
lv 1: Invisibility, 1.5 second duration
lv 2: Invisibility, 2.0 second duration
lv 3: Invisibility, 2.5 second duration
lv 4: Invisibility, 3.0 second duration
lv 5: Invisibility, 3.5 second duration
Profiling (Passive)
lv 1: +10% Chance for all weapons to select a heroes rather than creeps or buildings
lv 2: +15% Chance for all weapons to select a heroes rather than creeps or buildings
lv 3: +20% Chance for all weapons to select a heroes rather than creeps or buildings
lv 4: +25% Chance for all weapons to select a heroes rather than creeps or buildings
lv 5: +30% Chance for all weapons to select a heroes rather than creeps or buildings
Headshot (Passive)
lv 1: +5% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 2: +10% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 3: +15% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 4: +20% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 5: +25% Chance for all weapons and abilities to do 1.5x damage upon hit
Ultimate ability
Triangulation ® 60 sec cooldown
Casting Range of 3,000. Upon cast, 3 hidden sniper turrets take 3 seconds to setup in a triangle 2,000 range from selected 200 radius area. Whenever The Sniper presses the trigger button within 15 seconds of setup, all 3 turrets fire x2 at one randomly selected hero in the radius over a period of 2 seconds. Spell resets once turrets fire or disappear.
(damage per turret shot, ie x6)
lv 1: 200 dmg, 40 mp
lv 2: 400 dmg, 50 mp
lv 3: 600 dmg, 60 mp
lv 4: 800 dmg, 70 mp
lv 5: 1000 dmg, 80 mp
Tank-Cannon:
Range: 2,000
Cooldown: 10 seconds
Attacks Heroes Only
Damage:
lv 1: 150
lv 2: 250
lv 3: 350
lv 4: 450
lv 5: 550
The Sniper (2000)
Hp: 500
Price: 2000 gold
Speed: 250
Camoflouge (Q) (10mp cost pr level)
40 sec cooldown
lv 1: Invisibility, 1.5 second duration
lv 2: Invisibility, 2.0 second duration
lv 3: Invisibility, 2.5 second duration
lv 4: Invisibility, 3.0 second duration
lv 5: Invisibility, 3.5 second duration
Profiling (Passive)
lv 1: +10% Chance for all weapons to select a heroes rather than creeps or buildings
lv 2: +15% Chance for all weapons to select a heroes rather than creeps or buildings
lv 3: +20% Chance for all weapons to select a heroes rather than creeps or buildings
lv 4: +25% Chance for all weapons to select a heroes rather than creeps or buildings
lv 5: +30% Chance for all weapons to select a heroes rather than creeps or buildings
Headshot (Passive)
lv 1: +5% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 2: +10% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 3: +15% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 4: +20% Chance for all weapons and abilities to do 1.5x damage upon hit
lv 5: +25% Chance for all weapons and abilities to do 1.5x damage upon hit
Ultimate ability
Triangulation ® 60 sec cooldown
Casting Range of 3,000. Upon cast, 3 hidden sniper turrets take 3 seconds to setup in a triangle 2,000 range from selected 200 radius area. Whenever The Sniper presses the trigger button within 15 seconds of setup, all 3 turrets fire x2 at one randomly selected hero in the radius over a period of 2 seconds. Spell resets once turrets fire or disappear.
(damage per turret shot, ie x6)
lv 1: 200 dmg, 40 mp
lv 2: 400 dmg, 50 mp
lv 3: 600 dmg, 60 mp
lv 4: 800 dmg, 70 mp
lv 5: 1000 dmg, 80 mp
Tank-Cannon:
Range: 2,000
Cooldown: 10 seconds
Attacks Heroes Only
Damage:
lv 1: 150
lv 2: 250
lv 3: 350
lv 4: 450
lv 5: 550